<div dir="auto">Thanks to Joe for encouraging me and providing HAnim examples, it wouldn’t have happened without him. I was burned out from Blender. If someone wants other files converted, let me know! Links should be ok! I didn’t exactly want to become the .x3d to .glb conversion guy, but here we are.</div><div dir="auto"><br></div><div dir="auto">Or use my AI generated code for something better!</div><div dir="auto"><br></div><div dir="auto">Let me know where the code is failing!</div><div dir="auto"><br></div><div dir="auto">John </div><div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Mon, Mar 16, 2026 at 9:18 AM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div dir="ltr">It ALL works loading .glb! And it's fast! Cool! Sorry about all the b*t*hing. AI solved pretty much everything!<div><br></div><div>See python script in link for converting .x3d skeletons to .glb.</div><div><br></div><div>Animation just works! In Sunrize, Castle and Needle Viewer, all 4 viewers in VS Code!</div><div><br></div><div>Laughing skeleton included!</div><div><br></div><div>No need for VRM for skeletons!</div><div><br></div><div>Comments on .glb welcome!<br><div><br>John</div><div><br></div><div><a href="https://coderextreme.net/SkeletonCrew.zip" target="_blank">https://coderextreme.net/SkeletonCrew.zip</a></div><div><br></div><div>Source .x3d available on request, but 2 should be fairly obvious by looking at the end of the python file.</div><div><br></div><div>Now the question is, what schema do you use on the .glb? Like if i receive a .glb from the metaverse, how do I validate it?</div></div></div></div><div dir="ltr"><div dir="ltr"><div><div><br></div><div>John</div></div></div>
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