<html><head></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; ">Actually the original feature points are based on "anthropometric landmarks" that come from the CAESAR project which is in the bibliography of the standard: <i style="color: rgb(0, 0, 0); font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 14px; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255);">CAESAR—Digitally Defining the Human Body</i><span style="color: rgb(0, 0, 0); font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); display: inline !important; float: none;">, SAE International, 2003.</span><br style="color: rgb(0, 0, 0); font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255);"><a href="http://www.sae.org/technicalcommittees/caesarhome.htm" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255);">http://www.sae.org/technicalcommittees/caesarhome.htm</a><div><br></div><div>Sandy</div><div><br><div><div>On Jan 28, 2013, at 10:02 AM, Joe D Williams wrote:</div><br class="Apple-interchange-newline"><blockquote type="cite"><div><blockquote type="cite">Question 1: How were the feature points obtained?<br></blockquote><br>I used the standard feature point names listed in the specification as <br>a start. The typical xyz locations are given in the VRML examples <br>included in the h-anim standard. I added some in between points in <br>order to fill in some points for simple triangules. In some areas, <br>like face we need more points.<br><br><blockquote type="cite">Question 2: Are default points necessary?<br></blockquote><br>The idea is that we specify 'standard' feature point names and <br>'tyupical' locations.<br><br><blockquote type="cite">The points are for a specific person and, therefore, cannot be <br></blockquote><blockquote type="cite">re-used for other persons.<br></blockquote><br>Of course the feature point locations will vary depending upon the <br>dimensions of the character being modelled.<br><br><blockquote type="cite"> Is the role of the default points to give a guideline to define <br></blockquote><blockquote type="cite">feature points?<br></blockquote><br>Yes, just like the locations of the joints and length of segments is <br>adjusted for the actual human, the feature points are named locations <br>that may be varied depending upon the character being created.<br><br>Best Regards,<br>Joe<br><br><br><br>----- Original Message ----- <br>From: ""Myeong Won Lee"" <<a href="mailto:mwlee@suwon.ac.kr">mwlee@suwon.ac.kr</a>><br>To: <<a href="mailto:h-anim@web3d.org">h-anim@web3d.org</a>>; <<a href="mailto:x3d@web3d.org">x3d@web3d.org</a>>; <<a href="mailto:korea-chapter@web3d.org">korea-chapter@web3d.org</a>><br>Sent: Saturday, January 26, 2013 9:24 PM<br>Subject: [h-anim] H-Anim WG meeting, January 27th, 5:30pm PST (28th, <br>10:30am KST)<br><br><br><blockquote type="cite">The H-Anim WG teleconference meeting will be held in parallel with <br></blockquote><blockquote type="cite">an in-person meeting at Seoul Palace Hotel, Seoul, Korea.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">Expected attendees at the in-person meeting are as follows <br></blockquote><blockquote type="cite">(including possibly one or two other attendees not listed here):<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">Richard F. Puk<br></blockquote><blockquote type="cite">Anita Havele<br></blockquote><blockquote type="cite">Jung-Ju Choi<br></blockquote><blockquote type="cite">Ha-Jine Kimn<br></blockquote><blockquote type="cite">Myeong Won Lee<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">Expected attendees on the Web3D teleconference call (+1.877.929.9843 <br></blockquote><blockquote type="cite">ID: 831186#) are as follows:<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">William Glascoe<br></blockquote><blockquote type="cite">Don Brutzman<br></blockquote><blockquote type="cite">Joe Williams<br></blockquote><blockquote type="cite">Roger Nelson<br></blockquote><blockquote type="cite">David Bruner<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">Please join whoever would like to propose and discuss new work items <br></blockquote><blockquote type="cite">for Humanoid Animation.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">Agenda items for this meeting are as follows:<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">1. Participants for the NWIP for H-Anim revision:<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">Myeong Won Lee<br></blockquote><blockquote type="cite">WIlliam Glascoe<br></blockquote><blockquote type="cite">Joe Williams<br></blockquote><blockquote type="cite">Don Bruzman<br></blockquote><blockquote type="cite">Richard F. Puk<br></blockquote><blockquote type="cite">Roger Nelson<br></blockquote><blockquote type="cite">David Bruner<br></blockquote><blockquote type="cite">Tim Guenzel<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">Please add anyone who is missing.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">2. Facial Animation, Jung-Ju Choi, Ajou University, Korea<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">Attached: Jung-Ju's presentation file from the SC24 Plenary Meeting, <br></blockquote><blockquote type="cite">Brussels, August 2012<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">When to prepare the NWIP for facial animation:<br></blockquote><blockquote type="cite">Facial animation is another important topic for H-Anim. Another NWIP <br></blockquote><blockquote type="cite">(another specification part) for the next version of H-Anim should <br></blockquote><blockquote type="cite">be considered after defining details and resolving the MPEG-4 <br></blockquote><blockquote type="cite">restriction.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">3. Review of Joe's comments on Jung-Ju Choi¡?s facial animation <br></blockquote><blockquote type="cite">work<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">On January 25, Joe mentioned:<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">------------------------------<br></blockquote><blockquote type="cite">My biggest comment is that it is possible that the authors of both <br></blockquote><blockquote type="cite">the planar paper and the facial animation paper have overlooked, or <br></blockquote><blockquote type="cite">at least not mentioned, the possibility of using the h-anim <br></blockquote><blockquote type="cite">Displacer node for these functions.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">Especially for the facial animation technique, I know X3D had <br></blockquote><blockquote type="cite">specified the Displacer to work with mpeg4 style facial animation <br></blockquote><blockquote type="cite">goals, and for general vertex animation independent of the <br></blockquote><blockquote type="cite">joint-skin bindings, but had not completed the work by actually <br></blockquote><blockquote type="cite">defining the facial skin reference locations completely. I will <br></blockquote><blockquote type="cite">study more.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><a href="http://h-anim.org/Specifications/H-Anim1.1/appendices.html#appendixb">http://h-anim.org/Specifications/H-Anim1.1/appendices.html#appendixb</a><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">This showed a list of facial animations targeted for the character. <br></blockquote><blockquote type="cite">These never made it into the latest version of the standard due to <br></blockquote><blockquote type="cite">problems in specifying the actual facial feature points and groups <br></blockquote><blockquote type="cite">of vertices to be animated.<br></blockquote><blockquote type="cite">------------------------------<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">4. Joe's skin feature points<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">On January 4, Joe mentioned:<br></blockquote><blockquote type="cite">------------------------------<br></blockquote><blockquote type="cite">I would like to discuss various features of the scene and the files <br></blockquote><blockquote type="cite">that are used.<br></blockquote><blockquote type="cite">For this step, I would like to be sure that we can all read and <br></blockquote><blockquote type="cite">understand the file here.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><a href="http://www.hypermultimedia.com/x3d/hanim/JoeH-AnimKick1a.txt">http://www.hypermultimedia.com/x3d/hanim/JoeH-AnimKick1a.txt</a><br></blockquote><blockquote type="cite">------------------------------<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">Question 1: How were the feature points obtained?<br></blockquote><blockquote type="cite">Question 2: Are default points necessary?<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">The points are for a specific person and, therefore, cannot be <br></blockquote><blockquote type="cite">re-used for other persons.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">Is the role of the default points to give a guideline to define <br></blockquote><blockquote type="cite">feature points?<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">5. H-Anim Wiki<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">On January 24, Don mentioned.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">-------------------<br></blockquote><blockquote type="cite">H-Anim colleagues: we should review and ensure this page is both <br></blockquote><blockquote type="cite">up-to-date and clear.<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"> <a href="http://www.web3d.org/realtime-3d/working-groups/h-anim">http://www.web3d.org/realtime-3d/working-groups/h-anim</a><br></blockquote><blockquote type="cite">------------------<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">6. H-Anim motion viewer (video demo), VRLAB, U of Suwon<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">The example viewer using motion capture data can be seen in the <br></blockquote><blockquote type="cite">following YouTube video:<br></blockquote><blockquote type="cite"><a href="http://youtu.be/O1EfDigQoW0">http://youtu.be/O1EfDigQoW0</a><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">7. Scheduling next meetings<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">The next H-Anim WG teleconference will be held as follows:<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">(1st Wed) March 6th at 5:00pm PST (7th, 10:00am KST)<br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite">-- <br></blockquote><blockquote type="cite">Myeong Won Lee<br></blockquote><blockquote type="cite">College of IT, U. of Suwon<br></blockquote><blockquote type="cite">Hwaseong-si, Gyeonggi-do, 445-743 Korea<br></blockquote><blockquote type="cite">Tel) +82-31-220-2313, +82-10-8904-4634<br></blockquote><blockquote type="cite">E-mail) <a href="mailto:mwlee@suwon.ac.kr">mwlee@suwon.ac.kr</a><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><blockquote type="cite"><br></blockquote><br><br>--------------------------------------------------------------------------------<br><br><br><blockquote type="cite">_______________________________________________<br></blockquote><blockquote type="cite">h-anim mailing list<br></blockquote><blockquote type="cite"><a href="mailto:h-anim@web3d.org">h-anim@web3d.org</a><br></blockquote><blockquote type="cite"><a href="http://web3d.org/mailman/listinfo/h-anim_web3d.org">http://web3d.org/mailman/listinfo/h-anim_web3d.org</a><br></blockquote><blockquote type="cite"><br></blockquote><br><br>_______________________________________________<br>h-anim mailing list<br><a href="mailto:h-anim@web3d.org">h-anim@web3d.org</a><br>http://web3d.org/mailman/listinfo/h-anim_web3d.org<br></div></blockquote></div><br><div>
<div style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><span class="Apple-style-span" style="border-collapse: separate; color: rgb(0, 0, 0); font-family: Helvetica; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; font-size: medium; "><div style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space; "><div><div style="font-size: 12px; ">Sandy Ressler</div><div style="font-size: 12px; ">High Performance Computing and Visualization Group</div><div style="font-size: 12px; ">National Institute of Standards and Technology</div><div style="font-size: 12px; ">100 Bureau Drive, STOP 8911</div><div style="font-size: 12px; ">Gaithersburg MD, 20899</div><div style="font-size: 12px; ">(301) 975-3549 Fax: (301) 975-3218</div><div style="font-size: 12px; "><a href="mailto:sressler@nist.gov">sressler@nist.gov</a></div></div></div></span></div>
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