[WWW-Vrml] [X3D-Public] Importing H-Anim Avatars into Seamless3d 2.151

thyme thyme at seamless3d.com
Sun May 17 14:28:03 PDT 2009


Thanks for your reply Joe

Perhaps I forgot to post the all important link:

http://www.seamless3d.com/tut/import_hanim/index.html

This tutorial has evolved from Nontiti's tutorial he wrote in Japanese.

I loaded your file into Seamless3d and then converted your H-Anim node to a Seamless  node and your TimeSensor to an Anim    bar and then exported back to x3d. I have attached the exported file to this email.

Seamless3d automatically added texture mapping (to the default texture map X3D specification because your avatar uses a default texture map) but the exported file is still smaller than the original !

No hand coding was used for this operation :)

You may be interested to know the main challenge for me to get seamless 2.151 to import your file was to make seamless be able to deal with unused vertices which is the sort of thing you don't expect output from a program but is the sort of thing a human will do. This posed a problem because seamless natively has to account for every vertex (every vertex must be owned by a part/bone), so seamless now deletes all unused vertices when converting. 

In Seamless, I was able to see some of your pivot points were not in the correct location, easy to spot in a graphical environment but easily hidden when using only a text editor.
The pivot point for the selected part is displayed in Seamless's 3d window as a small yellow sphere (or dot).
To select a part, click on the part node (that looks like a bone) in the scene tree window.
Also if you click a vertex, the part that owns the vertex will be selected and shown selected in the scene tree window.

Can you please upload your avatar so that I can reference it elsewhere on the net Joe? It is a valuable example because it's hand coded, has the complete set of H-Anim joints and there are so few open H-Anim examples online that work and are legal !

best wishes
thyme
www.seamless3d.com


--------------------------------------------------
From: "Joe D Williams" <joedwil at earthlink.net>
Sent: Monday, May 18, 2009 5:22 AM
To: "thyme" <thyme at seamless3d.com>; <x3d-public at web3d.org>; <www-vrml at web3d.org>
Subject: Re: [X3D-Public] Importing H-Anim Avatars into Seamless3d 2.151

> Hi thyme,
> 
>> Seamless3d is the only modeller I am aware of that can use H-Anim as 
>> an interchange format
> 
> Great! I hope you get some responses on that.
> I will also check some details.
> It may be that I don't need to use X3D Interactive profile, but maybe 
> Interchange pofile will work.
> 
>> and even got Seamless to import Joe D William's avatar he made using 
>> only a text editor.
> 
> Can you import current Ex0 attached, then export and send the result 
> X3D user code?
> 
> Thank You and Best Regards,
> Joe
>

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