[WWW-Vrml] [X3D-Public] Importing H-Anim Avatars intoSeamless3d 2.151
Joe D Williams
joedwil at earthlink.net
Mon May 18 15:44:16 PDT 2009
>> This does not make sense for a human backbone.
>
> Good, I will take a closer look at those measurements.
>
Right, here is what is should be:
DEF Joe_vl1 HAnimJoint { name "vl1" center 0.0 1.1459 -0.0625
DEF Joe_vt12 HAnimJoint { name "vt12" center 0.0 1.179 -0.068
s
DEF Joe_vt11 HAnimJoint { name "vt11" center 0.0
1.2145 -0.0755
DEF Joe_vt10 HAnimJoint { name "vt10" center 0.0 1.242 -0.09
DEF Joe_vt9 HAnimJoint { name "vt9" center 0.0 1.268 -0.1
In talking about markers for parts, I had found the desired location
for that center by positioning a marker, then didn't update the joint
center number. So that was a good catch, but the fix you suggested
looked a bit off for this one.
http://www.web3d.org/x3d/specifications/ISO-IEC-19774-HumanoidAnimation/HAnim/BodyDimensionsAndLOAs.html#LOA3DefaultJointCenters
shows the LOA3 joint centers for the NIST-derived humanoid example. I
simplified this slightly by making x all mostly zero so the spine was
straight in that axis, instead of offset right and left by small
amounts. Then I adjusted the y and z to give the overall shape I
thought looked reasonable. All close to the spec measurements, but not
required to be the same, since I am adjusting slightly for the
MANGLOSS skin. Anyway, thanks for the comment on that or any others.
Corrected shown at:
http://www.hypermultimedia.com/x3d/hanim/JoeSkin4EX0.x3dv
and
http://www.hypermultimedia.com/x3d/hanim/hanimLOA3skeletonSiteSkin9SaluteWalk10.x3dv
The second one has the topic joint area highlighted
Thanks Again and Best Regards,
Joe
More information about the Www-vrml
mailing list