[WWW-Vrml] is there any VRML for VR?

Stefan swe at cyworx.com
Mon Jun 8 04:43:35 PDT 2020


Hi Jorge,

the worlds I posted, even open im my android-phone browser (should'nt webGL
work in a browser anyway, no matter if online or offline?).

X_ite uses intern three.js to display, so as long javascript and webGL 
works.
Have you tried your android-browser on my links?

Anyway I wish you luck, tell on the list, if you found something good 
(especial if something works for VR).

CU

 	hermetic

On Mon, 8 Jun 2020, jorge franco wrote:

> Dear Stefan
> 
> Many thanks for answering, however, the problem is that I am thinking about
> children and other individuals using smartphones and android systems. 
> The only plug in I found was Freewrl. Its interface opens, but after that I
> can not access the (x3d) files for visualizing.
> 
> Thanks for the attention
> 
> 
> Jorge Franco
> 
> Em segunda-feira, 8 de junho de 2020 01:46:29 BRT, Stefan <swe at cyworx.com>
> escreveu:
> 
> 
> Hi,
> 
> nice that the list is still working.
> And sort of question Jorge had.
> 
> I'm wondering if there is a VRML/X3D-browser (webGL-.js) which can show
> extensive js-scripted (ex-blaxxun) VRML-worlds in VR
> (A-Frame?, Oculus Quest, three.js or Babylon?).
> 
> For my experience X_ite ( http://create3000.de/x_ite ) is the best
> VRML-plug I found so far, even works offline under linux,
> but has some flaws in sound-nodes and no VR yet.
> 
> Here some of my old VRML-worlds as hardcore tests:
> http://www.cyworx.com/city18/
> http://www.cyworx.com/carrera20/
> (I had to edit sound routes in carrera because 'sound.set_pitch' and
> 'ROUTE ai.brems_time TO sound_brems.set_startTime' dont works)
> 
> Does anyone know webGL-plugins that work better and can do VR?
> 
> 
> CU in cyberspace,
> 
> 
>     Hermetic
> 
> 
> On Thu, 4 Jun 2020, jorge franco wrote:
> 
> >
> > Hi Don
> >
> > I trust you are fine.
> > Long time since we met last.
> > I would like to know if there are other ways to visualize x3d content
> > offline? I downloaded the FreeWrl, plug in, but the last version is from
> > 2015. So I can visualize its 3D interface, however it is not possible to
> > access my documents programmed in x3d.  It seems that this software has
> not
> > been up to date to new versions of android system.
> >
> > I am aware about the x3Dom framework which we have used at a primary
> school
> > for sharing computer graphics knowledge. However, with this pandemic
> period
> > not everyone has access to online resources, and many people don´t have
> > computers at home. So smartphones can help then to learn through coding
> and
> > designing small scale 3D interfaces offline.
> >
> >
> > Best wishes
> >
> > Jorge Franco
> > On Wednesday, 23 April 2008, 19:17:58 GMT-3, Don Brutzman
> > <brutzman at nps.navy.mil> wrote:
> >
> >
> > Am happy to report that we have an improved version of X3D-Edit available
> > which includes strong support for authoring Script nodes, prototypes and
> > fields.  Strong checks, defaults, tooltips and prompts are offered to
> > simplify these complicated tasks.  ROUTE and IS/connect wizards reveal
> > type and accessType (e.g. SFBool/inputOutput) so that flawed connections
> > are directly evident, warning about mismatches.
> >
> > To get X3D-Edit simply refresh your current installation, or download a
> > copy for installation from
> >
> >     https://savage.nps.edu/X3D-Edit
> >
> > My favorite new geek feature is an option under ProtoDeclare to insert
> > a new Script node with all of the field declarations (minus default
> > values) plus IS and connect tags.
> >
> > A cooler (but potentially verbose!) feature is in the PixelTexture
> > editor, which now allows you to select an image file for conversion
> > into embedded pixel values.
> >
> > Best new plugin:  Jordi Cardona's X3DV code colorization plugin works
> > compatibly, allowing basic editing and palette drag & drop for .x3dv
> > ClassicVRML files.  Reportedly VRML97 support will follow.  Install
> > into X3D-Edit via
> >     https://savage.nps.edu/X3D-Edit/#Plugins
> >
> > Best new example:  morphing dolphin, created by Chris Lang, Monterey
> > High School class of 2008.  Online at
> > https://savage.nps.edu/Savage/Biologics/Dolphin/index.html
> > https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinSwitcher.x3d
> > https://savage.nps.edu/Savage/Biologics/Dolphin/DolphinMorpher.x3d
> >
> > We are developing under Windows and MacOSX, and now also testing under
> > Linux RedHat Fedora 8.
> >
> > If you install the chat feature, you can join the X3D chat room.
> > A few weeks ago we jointly edited a shared file, connecting from
> > here in Monterey with Chris Thorne in Australia.
> > https://savage.nps.edu/X3D-Edit/XmppChatCollaborationModule.html
> >
> > Upcoming:
> > - Geospatial component has 7 of 11 nodes complete, work in progress
> > - Once some cross-platform backslash-itis issues are fixed, we will
> >     roll a build that exposes the new Xj3D version.  At that point
> >     we can add editing/validation/import/viewing support for
> >     Collada 1.4.1.  http://www.khronos.org/collada
> > - Continued bugfixes and improvements
> >
> > We hope this is helpful, thanks for all problem & success reports.
> >
> > all the best, Don
> > --
> > Don Brutzman  Naval Postgraduate School, Code USW/Br      work
> > +1.831.656.2149
> >               MOVES Institute, Monterey CA 93943-5000 USA  fax 
> > +1.831.656.7599
> > Virtual worlds/underwater robots/X3D/XMSF   
> > http://web.nps.navy.mil/~brutzman
> >
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