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<DIV><FONT face=Arial size=2>>> In Seamless, I was able to see some of
your pivot points were not in <BR>>> the correct location, easy to spot in
a graphical environment but <BR>>> easily hidden when using only a text
editor.<BR>> <BR>> Those 'pivot points' are called 'joint centers' and if
you moved any <BR>> of them automagically to match some exact model you have
as your <BR>> character, then you are wrong. In the normative sense there is
no <BR>> 'correct' location for a joint center and only a reasonable example
is <BR>> given in the standard. Only the hierarchy (what is connected to
where) <BR>> and the joint names are given as normative. I used reasonable
<BR>> considerations for joint centers in my model so don'rt mess them them,
<BR>> Please. .</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2><FONT face=Verdana size=3>Seamless3d displayed the
exact positions of the pivot points you specified in your 'joint
centers'.</FONT></DIV>
<DIV>
<DIV><FONT face=Verdana size=3></FONT> </DIV>
<DIV><FONT face=Verdana size=3>To show one of your mistakes, I copied directly
from your original code here:</FONT></DIV>
<DIV><FONT face=Verdana size=3></FONT> </DIV>
<DIV><FONT face=Courier> DEF Joe_vl1
HAnimJoint { name "vl1" center 0.0 1.1459 -0.0625 skinCoordIndex [ ]
skinCoordWeight [ ]children [
<BR> DEF Joe_vt12 HAnimJoint {
name "vt12" center 0.0 1.179 -0.068 skinCoordIndex [ ] skinCoordWeight
[ ] children [ <BR>
DEF Joe_vt11 HAnimJoint { name "vt11" center 0.0 1.2679 -0.0810 skinCoordIndex
[ ] skinCoordWeight [ ] children [
<BR> DEF Joe_vt10
HAnimJoint { name "vt10" center 0.0 1.242 -0.09 skinCoordIndex [ 15 ]
skinCoordWeight [ 1 ] children [ <BR></FONT></DIV>
<DIV><FONT face=Verdana size=3></FONT> </DIV>
<DIV><FONT face=Verdana size=3>and deleted all but the y components for the
'joint centers' and the names of the joints here:</FONT></DIV>
<DIV><FONT face=Verdana size=3></FONT> </DIV>
<DIV><FONT face=Courier size=3>vl1 1.1459 </FONT></DIV>
<DIV><FONT face=Courier size=3>vt12 1.179 greater than previous
joint</FONT></DIV>
<DIV><FONT face=Courier size=3>vt11 1.2679 greater than previous
joint</FONT></DIV>
<DIV><FONT face=Courier size=3>vt10 1.242 less than previous
joint</FONT></DIV>
<DIV><FONT face=Verdana size=3></FONT> </DIV>
<DIV><FONT face=Verdana size=3>This does not make sense for a human
backbone.</FONT></DIV>
<DIV><FONT face=Verdana size=3></FONT> </DIV>
<DIV><FONT face=Verdana size=3>You also have pivot points outside of the
skin.</FONT></DIV>
<DIV><FONT face=Verdana size=3>You also have a vertex in each hand that overlaps
an adjacent triangle edge.</FONT></DIV>
<DIV><FONT face=Verdana size=3></FONT> </DIV>
<DIV><FONT face=Verdana size=3>These are the sorts of mistakes
humans easily make when using a text editor with limited graphical
verification to show what they are doing.</FONT></DIV>
<DIV><FONT face=Verdana size=3></FONT> </DIV>
<DIV><FONT face=Verdana size=3>regards</FONT></DIV>
<DIV><FONT face=Verdana size=3>thyme</FONT></DIV>
<DIV><A title="http://www.seamless3d.com CTRL + Click to follow link"
href="http://www.seamless3d.com"><FONT face=Verdana
size=3>www.seamless3d.com</FONT></A></DIV>
<DIV> </DIV>
<DIV><BR>--------------------------------------------------<BR>From: "Joe D
Williams" <<A
href="mailto:joedwil@earthlink.net">joedwil@earthlink.net</A>><BR>Sent:
Monday, May 18, 2009 5:21 PM<BR>To: "thyme" <<A
href="mailto:thyme@seamless3d.com">thyme@seamless3d.com</A>>; <<A
href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</A>>; <<A
href="mailto:www-vrml@web3d.org">www-vrml@web3d.org</A>><BR>Subject: Re:
[X3D-Public] Importing H-Anim Avatars into Seamless3d
2.151<BR></DIV></FONT></DIV></BODY></HTML>