<div dir="ltr">belay that. I thought I had one. It's been a rough night.<div><br></div><div>Sorry, imploding. Probably due to COVID.</div><div><br></div><div>John</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Jun 23, 2024 at 11:13 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">I have a good python script, AFAICT, from *unmentionable* and me, that works mostly for Blender VRM export. You'll need to provide a joint mapping file, created when exporting VRM from the GUI. Note that I've not viewed VRM files outside of blender.<div><br></div><div>I'm not going to post here, just letting you know in case you're interested in this sort of thing.</div><div><br></div><div>VRM is the HAnim of glTF, or that's what I gather. It's designed for Mixamo/Anime, but has blender import/export. There's a 1.0 specification of VRM.</div><div><br></div><div>It's nowhere close to LOA4, and seems in tune with Blender nomenclature (uses "pose")</div><div><br></div><div>John</div></div>
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