<div dir="ltr"><div dir="ltr"><div dir="ltr">As things are unfolding, Joe has been providing me files and I've been working on them.<div><br></div><div>Here are recent results with "animation concatenation," both input (good, from Joe) and output (not so good, exported by Blender)</div><div><br></div><div><a href="https://coderextreme.net/JinConcat11f.zip">https://coderextreme.net/JinConcat11f.zip</a><br></div></div></div><div><br></div>My current next target is *simple* animations and LineSet export, so we can see things better.<div><div><br></div><div>Below is my TODO list.</div><div><br></div><div>John<br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Jun 23, 2024 at 3:55 AM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>Copy vertex groups (weights) from armature to EMPTY joint hierarchy. Test. This is similar to the center code already accomplished for Joints.<div dir="auto"><br></div><div dir="auto">Test and enhance segmented skin and continuous skin (weights). M<span style="font-family:-apple-system,helveticaneue;background-color:rgba(0,0,0,0);border-color:rgb(0,0,0);color:rgb(0,0,0)">ake sure that continuous skin animation in Blender is similar to external examples.</span></div><div dir="auto"><br></div><div dir="auto">Fix axes directions from import_scene.x3d call</div><div dir="auto"><br></div><div dir="auto">Add CURVE/LineSet export</div><div dir="auto"><br></div><div dir="auto">Ensure that local, non-root center rotations work.</div><div dir="auto"><br></div><div dir="auto">Test with USD/glTF/VRM import export.</div><div dir="auto"><br></div><div dir="auto">Import/export realistic clothes. Animate.</div><div dir="auto"><br></div><div dir="auto">Get animation working. Test Blender bone animation, EMPTY animation, and non- HAnim animation.</div><div dir="auto"><br></div><div dir="auto">Test PROTO import/export</div><div dir="auto"><br></div><div dir="auto">Test DEF/USE export (possibly working better)</div><div dir="auto"><br></div><div dir="auto">Create small examples to test features.</div><div dir="auto"><br></div><div dir="auto">Write an X3D to Blender Python stylesheet or serializer for models.</div><div dir="auto"><br></div><div dir="auto">Implement Displacer/LATTICE/ShapeKey code.<br></div><div dir="auto"><br></div><div dir="auto">Implement Texture rotation.</div><div dir="auto"><br></div><div dir="auto">Think about using Blender triangulation/tesselation instead of our own.</div><div dir="auto"><br></div><div dir="auto">Create X3D JSON import/export.</div><div dir="auto"><br></div><div dir="auto"><div><span style="font-family:-apple-system,helveticaneue;font-size:19px;font-style:normal;font-weight:400;letter-spacing:normal;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none;float:none;background-color:rgba(0,0,0,0);border-color:rgb(0,0,0);color:rgb(0,0,0);display:inline">Please vote for the 2 highest in your opinion. Add additional items and reply.</span></div><div dir="auto"><span style="font-family:-apple-system,helveticaneue;font-size:19px;font-style:normal;font-weight:400;letter-spacing:normal;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none;float:none;background-color:rgba(0,0,0,0);border-color:rgb(0,0,0);color:rgb(0,0,0);display:inline"><br></span></div><div dir="auto">Thanks!</div></div></div><div><div dir="auto"><div dir="auto"><br></div></div><div dir="auto"><br></div><div dir="auto">John</div><div dir="auto"><br></div><div dir="auto"><br></div>
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