<div dir="auto">I think the back is being loaded, and the text, but it’s difficult to navigate to in Blender.</div><div dir="auto"><br></div><div dir="auto">Here are examples. There’s currently two source codes, one for localLOAminus1.x3d and one for the rest.</div><div dir="auto"><br></div><div dir="auto">The bat script should run everything.</div><div dir="auto"><br></div><div dir="auto"><div><a href="https://github.com/coderextreme/X3DJSONLD/tree/master/blend/localtest">https://github.com/coderextreme/X3DJSONLD/tree/master/blend/localtest</a></div><br></div><div dir="auto">John</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Jul 4, 2024 at 11:11 AM Joe D Williams <<a href="mailto:joedwil@earthlink.net">joedwil@earthlink.net</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><div style="font-family:arial,sans-serif;font-size:12pt;color:rgb(0,0,0)"><p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif">Hi John,</p>
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif">what tool gives you this error. The ifs is legal and serves as back for the menu, making it easier to click.</p></div><div style="font-family:arial,sans-serif;font-size:12pt;color:rgb(0,0,0)">
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif">Joe</p>
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif"> </p>
</div>
<div style="border-left-width:1px;border-left-style:solid;box-sizing:border-box;padding:10px 0px 10px 15px;margin:0px;border-left-color:rgb(170,170,170)">
<p>-----Original Message-----<br>From: John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>><br>Sent: Jul 4, 2024 3:00 AM<br>To: Joe D Williams <<a href="mailto:joedwil@earthlink.net" target="_blank">joedwil@earthlink.net</a>><br>Subject: Re: Nearly post mortem</p>
<p style="margin:0.1rem 0px;line-height:1"> </p>
<div dir="ltr">
<div dir="ltr">The problem with Jin 11f, Jin 11g, and JinConcat11f.x3d is the following IndexedFaceSet:
<div> </div>
<div>
<div> <IndexedFaceSet DEF='Backing' coordIndex='0 1 2 3 -1'></div>
<div> <Coordinate point='-0.2 -0.25 -0.01 3 -0.25 -0.01 3 1 -0.01 -0.2 1 -0.01'/></div>
<div> </IndexedFaceSet></div>
</div>
<div> </div>
<div>Commenting this out allows the file to load.</div>
<div> </div>
<div>The issue is that the IndexedFaceSet specifies a quad instead of a tri. I will look into it.</div>
<div> </div>
<div>Good test, Joe.</div>
<div> </div>
<div>John</div>
</div>
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<div class="gmail_quote">
<div class="gmail_attr" dir="ltr">On Thu, Jul 4, 2024 at 1:37 AM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
<div dir="ltr">
<div dir="ltr">This is what I'm faced with.
<div> </div>
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<div>Error : EXCEPTION_ACCESS_VIOLATION</div>
<div>Address : 0x00007FF6096ED1FB</div>
<div>Module : blender.exe</div>
<div>Thread : 00003cb8</div>
<div>Writing: C:\Users\john\AppData\Local\Temp\blender.crash.txt</div>
<div>runlocalfinal.sh: line 2: 26084 Segmentation fault /c/Program\ Files/Blender\ Foundation/Blender\ 4.1/blender.exe --verbose 3 --python localfinal.py</div>
</div>
<div> </div>
<div>The blender.crash.txt file is zero size.</div>
<div> </div>
<div>I'm going to try to update blender.</div>
<div> </div>
<div>John</div>
</div>
</div>
<br>
<div class="gmail_quote">
<div class="gmail_attr" dir="ltr">On Thu, Jul 4, 2024 at 12:58 AM Joe D Williams <<a href="mailto:joedwil@earthlink.net" rel="noopener" target="_blank">joedwil@earthlink.net</a>> wrote:</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
<div style="font-family:arial,sans-serif;font-size:12pt;color:rgb(0,0,0)">
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif">Hi John,</p>
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif">Use this we can work on cancat later</p>
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif">Joe</p>
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif"><span style="font-family:Arial;font-size:12pt">-----Original Message-----</span></p>
</div>
<div style="border-left-width:1px;border-left-style:solid;box-sizing:border-box;padding:10px 0px 10px 15px;margin:0px;border-left-color:rgb(170,170,170)">
<p>From: John Carlson <<a href="mailto:yottzumm@gmail.com" rel="noopener" target="_blank">yottzumm@gmail.com</a>><br>Sent: Jul 3, 2024 9:18 PM<br>To: Joe D Williams <<a href="mailto:joedwil@earthlink.net" rel="noopener" target="_blank">joedwil@earthlink.net</a>><br>Subject: Re: Nearly post mortem</p>
<p style="margin:0.1rem 0px;line-height:1"> </p>
<div dir="ltr">Okay, but I will have to strip out commas, barebones loader doesn't like that.
<div> </div>
<div>John</div>
</div>
<br>
<div class="gmail_quote">
<div class="gmail_attr" dir="ltr">On Wed, Jul 3, 2024 at 8:58 PM Joe D Williams <<a href="mailto:joedwil@earthlink.net" rel="noopener" target="_blank">joedwil@earthlink.net</a>> wrote:</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
<div style="font-family:arial,sans-serif;font-size:12pt;color:rgb(0,0,0)">
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif"><span style="font-family:"Times New Roman";font-size:medium;white-space:normal;float:none;display:inline;color:rgb(0,0,0)">> (concatenated animation version).</span></p>
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif"> </p>
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif">Forget this concat for this development for now. Your version of the code is too much and that mode is the only one to select. Your cat code is extreme and bigger than all the rest. We can work on it but for now just jin11 series for now with no concat - just too big and not integrated with rest of menu. </p>
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif"> </p>
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif">Thanks,</p>
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif">Joe</p>
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif"> </p>
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif"> </p>
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<p>-----Original Message-----<br>From: John Carlson <<a href="mailto:yottzumm@gmail.com" rel="noopener" target="_blank">yottzumm@gmail.com</a>><br>Sent: Jul 3, 2024 6:52 PM<br>To: Joe D Williams <<a href="mailto:joedwil@earthlink.net" rel="noopener" target="_blank">joedwil@earthlink.net</a>><br>Cc: Carol McDonald <<a href="mailto:cemd2@comcast.net" rel="noopener" target="_blank">cemd2@comcast.net</a>>, GPU Group <<a href="mailto:gpugroup@gmail.com" rel="noopener" target="_blank">gpugroup@gmail.com</a>>, Katy Schildmeyer <<a href="mailto:katy@ksappareldesign.com" rel="noopener" target="_blank">katy@ksappareldesign.com</a>>, Michalis Kamburelis <<a href="mailto:michalis.kambi@gmail.com" rel="noopener" target="_blank">michalis.kambi@gmail.com</a>>, <<a href="mailto:x3d-ecosystem@web3d.org" rel="noopener" target="_blank">x3d-ecosystem@web3d.org</a>><br>Subject: Re: Nearly post mortem</p>
<p style="margin:0.1rem 0px;line-height:1"> </p>
<div dir="auto">All is well, Joe, the humanoid just needs be animated. I need to figure out why memory allocations are failing on Jin 11f mesh (concatenated animation version).</div>
<div><br>
<div class="gmail_quote">
<div class="gmail_attr" dir="ltr">On Wed, Jul 3, 2024 at 8:44 PM Joe D Williams <<a href="mailto:joedwil@earthlink.net" rel="noopener" target="_blank">joedwil@earthlink.net</a>> wrote:</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
<div style="font-family:arial,sans-serif;font-size:12pt;color:rgb(0,0,0)">
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif">> <span style="font-family:"Times New Roman";font-size:medium;white-space:normal;float:none;display:inline;color:rgb(0,0,0)">What I have discovered in my journeys is to that locations seem to added together, such that if humanoid_root not at 0,0,0, then it gets added to sacroiliac, etc.</span> </p>
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif"> </p>
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif">it is because your transform hierarchy is wrong. The translation for one is adding to another so the hierarchy is adding srong.</p>
</div>
<div style="font-family:arial,sans-serif;font-size:12pt;color:rgb(0,0,0)">
<p style="margin:0.1rem 0px;line-height:1;font-family:arial,sans-serif">Joe</p>
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<div style="border-left-width:1px;border-left-style:solid;box-sizing:border-box;padding:10px 0px 10px 15px;margin:0px;border-left-color:rgb(170,170,170)">
<p>-----Original Message-----<br>From: Katy Schildmeyer <<a href="mailto:katy@ksappareldesign.com" rel="noopener" target="_blank">katy@ksappareldesign.com</a>><br>Sent: Jul 2, 2024 6:45 PM<br>To: John Carlson <<a href="mailto:yottzumm@gmail.com" rel="noopener" target="_blank">yottzumm@gmail.com</a>><br>Cc: Carol McDonald <<a href="mailto:cemd2@comcast.net" rel="noopener" target="_blank">cemd2@comcast.net</a>>, GPU Group <<a href="mailto:gpugroup@gmail.com" rel="noopener" target="_blank">gpugroup@gmail.com</a>>, Joe D Williams <<a href="mailto:joedwil@earthlink.net" rel="noopener" target="_blank">joedwil@earthlink.net</a>>, Michalis Kamburelis <<a href="mailto:michalis.kambi@gmail.com" rel="noopener" target="_blank">michalis.kambi@gmail.com</a>>, <<a href="mailto:x3d-ecosystem@web3d.org" rel="noopener" target="_blank">x3d-ecosystem@web3d.org</a>><br>Subject: Re: Nearly post mortem</p>
<p style="margin:0.1rem 0px;line-height:1"> </p>
<div dir="ltr">John,
<div> </div>
<div>Let me know if you are free tonite or tomorrow to just jump on a call with jin. I may have some ideas. Dunno if they will go against what you are trying for, but worth a review. Let me know what works for you!<br clear="all">
<div>
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<div><br><br>Katherine Schildmeyer</div>
</div>
<div>KS Apparel Design & Consulting</div>
<a href="http://www.ksappareldesign.com" rel="noopener" target="_blank">www.ksappareldesign.com</a></div>
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PH: 503-367-4856<br>
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<div class="gmail_attr" dir="ltr">On Mon, Jul 1, 2024 at 10:43 PM John Carlson <<a href="mailto:yottzumm@gmail.com" rel="noopener" target="_blank">yottzumm@gmail.com</a>> wrote:</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
<div dir="auto">I also think that HAnim export may remain viable, but will be joints+skin based, until Blender or an extension raises the game.</div>
<div dir="auto"> </div>
<div dir="auto">Any examples to the otherwise welcome.</div>
<div dir="auto"> </div>
<div dir="auto">I think we should perhaps focus on authoring tools which produce segments and sites, and provide conversion to X3D in the short term, like WinterAndSpring.</div>
<div dir="auto"> </div>
<div dir="auto">But I’ll try delta transforms first.</div>
<div dir="auto"> </div>
<div dir="auto">John</div>
<div><br>
<div class="gmail_quote">
<div class="gmail_attr" dir="ltr">On Mon, Jul 1, 2024 at 11:21 PM John Carlson <<a href="mailto:yottzumm@gmail.com" rel="noopener" target="_blank">yottzumm@gmail.com</a>> wrote:</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
<div dir="auto">If delta transforms don’t work, I’m willing to say that Joint centers won’t work without Blender bones, which probably means we should focus on joints+multiple skins (clothes), and find another tool to hook sites to segments to joints. Further development on the Blender addon should be focused on more fruitful areas, like PBR import/export, or revamping Blender itself, to suit X3D requirements (the latter is beyond my interest, skill and pay grade, I don’t do C++ debugging like a lowly paid game developer. My interest might be piqued by a 5 year, 1.25 million contract with benefits, and then I would probably die. What’s the point?) Systems which already support X3D could be employed to develop an authoring system (CGE, Sunrize, Titania, Flux???). I’d consider working with Pascal and JavaScript, pro bono. Pascal looks a lot more sane than C++.</div>
<div dir="auto"> </div>
<div dir="auto">There might be a way to hook armatures into joints, sites and segments, without Blender bones, but don’t ask me how to animate that behemoth yet. I think we’re more likely to have success converting sites and segments to Blender bones in addition to joints, but I don’t know how to hook Transforms or Groups to Blender bones, so no go. At this point, i don’t quite know how to hook armature to anything but Blender bones and mesh.</div>
<div dir="auto"> </div>
<div dir="auto">If someone can make available a blender file which shows something else, that would probably be a step forward.</div>
<div dir="auto"> </div>
<div dir="auto">One could also take the approach that animation should not be done in Blender, but I’m already hearing rumblings of KHR_interactivity being implemented.</div>
<div dir="auto"> </div>
<div dir="auto">Note that when I went for #beginner-help on Blender Discord, no one wanted to help with X3D.</div>
<div dir="auto"> </div>
<div dir="auto">If I get go ahead to convert sites and segments to Blender bones, I will go ahead with that.</div>
<div dir="auto"> </div>
<div dir="auto">The reason why our initial Blender examples worked was because the nesting of transforms went in one direction. I’m pretty sure if the centers go one way, then the reverse, one will need delta transforms or non-nested transforms. I would welcome this X3D example being developed.</div>
<div dir="auto"> </div>
<div dir="auto">Overall, it looks like I got extremely lucky that gramps worked in Blender, and I could export him.</div>
<div dir="auto"> </div>
<div dir="auto">All the problems probably go away without a hierarchy.</div>
<div dir="auto"> </div>
<div dir="auto">Anyway, after delta transforms, I’ll be looking for some direction. If they work, then I see a path forward for sites and segments.</div>
<div dir="auto"> </div>
<div dir="auto">John </div>
<div><br>
<div class="gmail_quote">
<div class="gmail_attr" dir="ltr">On Mon, Jul 1, 2024 at 10:10 PM John Carlson <<a href="mailto:yottzumm@gmail.com" rel="noopener" target="_blank">yottzumm@gmail.com</a>> wrote:</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
<div dir="auto">What I have discovered in my journeys is to that locations seem to added together, such that if humanoid_root not at 0,0,0, then it gets added to sacroiliac, etc. that is, if you go down the leg or arm, they will go upwards in Y, despite perfect location values appearing in Blender. It probably doesn’t help to do any kind of coordinate swapping or matrix_local vs matrix_world. What I will look into is doing delta transforms next, subtracting child center from parent center and assigning to delta location. Another way to solve this is provide a flat transform hierarchy.</div>
<div dir="auto"> </div>
<div dir="auto">I will check in an example which shows this—eventually.</div>
<div dir="auto"> </div>
<div dir="auto">Anyway, I’m discovering new ways to curse at AI, finally taking over from them, despite luring them with $20/month. Probably <a href="http://you.com" rel="noopener" target="_blank">you.com</a> is better for the end user and worse for the AI provider. It just seems like <a href="http://you.com" rel="noopener" target="_blank">you.com</a> could be blocked by the AI providers.</div>
<div dir="auto"> </div>
<div dir="auto">Blender’s not much better than AI.</div>
<div dir="auto"> </div>
<div dir="auto">John </div>
<div><br>
<div class="gmail_quote">
<div class="gmail_attr" dir="ltr">On Mon, Jul 1, 2024 at 4:06 PM John Carlson <<a href="mailto:yottzumm@gmail.com" rel="noopener" target="_blank">yottzumm@gmail.com</a>> wrote:</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
<div dir="ltr">
<div dir="ltr">I have revamped the examples and created a bat script to run the python along with showing the examples in castle-model-viewer. Enjoy!</div>
<div dir="ltr"><br>
<div><a href="https://github.com/coderextreme/X3DJSONLD/tree/master/blend/localtest" rel="noopener" target="_blank">X3DJSONLD/blend/localtest at master · coderextreme/X3DJSONLD (github.com)</a></div>
<div> </div>
<div>I'm still working on JinLOA1, showing that centers AND geometry can be loaded properly, while also nesting HAnimJoints in Blender, and ignoring joints and segments fields in HAnimHumanoid.</div>
<div> </div>
<div>I feel a bit like John C. from Terminator, saving humanoids from SkyNet.</div>
<div> </div>
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<div class="gmail_attr" dir="ltr">On Sat, Jun 29, 2024 at 10:08 PM John Carlson <<a href="mailto:yottzumm@gmail.com" rel="noopener" target="_blank">yottzumm@gmail.com</a>> wrote:</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
<div dir="auto">Yes, except for JinLOA1scaled1.x3d. Don’t import with the .x3d addon, use the provided python and change the file name. The default addon does not handle ROUTEs.</div>
<div dir="auto"> </div>
<div dir="auto">I will double check the files.</div>
<div dir="auto"> </div>
<div dir="auto">John</div>
<div><br>
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<div class="gmail_attr" dir="ltr">On Sat, Jun 29, 2024 at 6:29 PM Katy Schildmeyer <<a href="mailto:katy@ksappareldesign.com" rel="noopener" target="_blank">katy@ksappareldesign.com</a>> wrote:</div>
<blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
<div dir="ltr">John, are there supposed to be animations on these when I press play for them in blender? Otherwise I see the centers and hierarchy when I import as x3d. Will also test in c4d and etc.<br clear="all">
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<div><br><br>Katherine Schildmeyer</div>
</div>
<div>KS Apparel Design & Consulting</div>
<a href="http://www.ksappareldesign.com" rel="noopener" target="_blank">www.ksappareldesign.com</a></div>
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PH: 503-367-4856<br>
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<div class="gmail_attr" dir="ltr">On Sat, Jun 29, 2024 at 5:18 AM John Carlson <<a href="mailto:yottzumm@gmail.com" rel="noopener" target="_blank">yottzumm@gmail.com</a>> wrote:</div>
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<div dir="ltr">I appear to have solved the problem with the Blender X3D addon (crosses fingers).
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<div>Perhaps someone is willing to do a final test before I attempt to incorporate it into a Blender addon.</div>
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<div>I will next try the example on Hanim Jin 20c for loading into Blender.</div>
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<div>Thanks for your support.</div>
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<div>John</div>
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