<div dir="auto">Thanks for the helpful note, Vince.</div><div dir="auto"><br></div><div dir="auto">Note that I will continue to develop my blender loader @<div dir="auto"><br></div><div dir="auto"><div><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/blend/localfinal.py">https://github.com/coderextreme/X3DJSONLD/blob/master/blend/localfinal.py</a></div><br></div><div dir="auto">And an exporter @</div><div dir="auto"><br></div><div dir="auto"><div><a href="https://github.com/coderextreme/BlenderX3DSupport/tree/main/io_scene_x3dv/blender/exp">https://github.com/coderextreme/BlenderX3DSupport/tree/main/io_scene_x3dv/blender/exp</a></div><br></div><div dir="auto"><br></div><div dir="auto">These will be able to load and export X3D nodes by using Blender objects of EMPTY type when something is not compatible with Blender. I don’t currently have an attribute solution, but I’ve heard metadata is possible.</div><div dir="auto"><br></div><div dir="auto">These are not intended to be interoperable with other formats like glTF, but anything might be possible.</div><div dir="auto"><br></div><div dir="auto">Normal Blender users should be able to use the Blender extension, io_scene_x3d.</div><div dir="auto"><br></div><div dir="auto">I don’t know what will happen to my work on the io_scene_x3d addon at this point.</div><div dir="auto"><br></div><div dir="auto">Since X3D is more about applications (sensors) and less about modeling (no interactivity), a new approach is needed. As glTF and maybe Blender get more interactivity extensions in their file formats, we will see what happens.</div><div dir="auto"><br></div><div dir="auto">Back in the old days, Blender supported game development.</div></div><div dir="auto"><br></div><div dir="auto">John</div><div dir="auto"><br><div class="gmail_quote" dir="auto"><div dir="ltr" class="gmail_attr">On Thu, Sep 12, 2024 at 8:10 AM Vincent Marchetti via X3D-Ecosystem <<a href="mailto:x3d-ecosystem@web3d.org">x3d-ecosystem@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">I have made a edit to the readme file of the consortium BlenderX3DSupport project at <a href="https://github.com/Web3DConsortium/BlenderX3DSupport" rel="noreferrer" target="_blank">https://github.com/Web3DConsortium/BlenderX3DSupport</a><br>
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With the deployment of the Blender Extensions platform in May 2024 and the reorganization of the Blender Foundations open source code repositories, this repository, with was forked from <a href="https://github.com/blender/blender-addons" rel="noreferrer" target="_blank">https://github.com/blender/blender-addons</a> , is no longer useful for development in collaboration with the larger Blender community.<br>
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Those users who have forked from this repository should evaluate whether they wih to continue to base their work on this repository. A pull-request to this repository will not be compatible with being passed on to the Blender codebase.<br>
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The positive news is that the X3D import and export code from this repository is now maintained at <a href="https://projects.blender.org/extensions/io_scene_x3d" rel="noreferrer" target="_blank">https://projects.blender.org/extensions/io_scene_x3d</a><br>
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I will add that the maintainer of the X3D project in the new Extensions platform welcomes our contribution and has been responsive to pull requests.<br>
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Vince Marchetti<br>
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