<div dir="auto">Try it yourself and see.</div><div dir="auto"><br></div><div dir="auto">We have to revisit the importer when both humanoids and normal objects are included. Perhaps loading WinterAndSpring into Blender would be good practice. Then we will see what the setting really means. If the furniture is in transformed space we might have an issue.</div><div dir="auto"><br></div><div dir="auto">I’ve been working on getting the export working on code that comes from non-loader sources, like the old importer, realizing that importing is more important. Getting a scene with USE is important. Not only humanoids. USE on geometry outside humanoids.</div><div dir="auto"><br></div><div dir="auto">It’s not correct. It “works” for humanoids. I haven’t tried anything else.</div><div dir="auto"><br></div><div dir="auto">If you like, I can send a zip for you to look at.</div><div dir="auto"><br></div><div dir="auto">Hmm!</div><div dir="auto"><br></div><div dir="auto">John</div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, Oct 15, 2024 at 2:26 PM Joe D Williams <<a href="mailto:joedwil@earthlink.net">joedwil@earthlink.net</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="color:rgb(0,0,0);font-family:arial,sans-serif;font-size:12pt"><p style="margin:0.1rem 0;line-height:1.0"><span style="color:#000000;font-family:'Times New Roman';font-size:medium;white-space:normal;float:none;display:inline"> Not </span></p>
<p style="margin:0.1rem 0;line-height:1.0"><span style="color:#000000;font-family:'Times New Roman';font-size:medium;white-space:normal;float:none;display:inline"> export_yup=False,</span></p>
<p style="margin:0.1rem 0;line-height:1.0"> </p>
<p style="margin:0.1rem 0;line-height:1.0"><span style="color:#000000;font-family:'Times New Roman';font-size:medium;white-space:normal;float:none;display:inline">Use</span></p>
<p style="margin:0.1rem 0;line-height:1.0"><span style="color:#000000;font-family:'Times New Roman';font-size:medium;white-space:normal;float:none;display:inline">export_yup=True,</span></p>
<p style="margin:0.1rem 0;line-height:1.0"><span style="color:#000000;font-family:'Times New Roman';font-size:medium;white-space:normal;float:none;display:inline"> </span></p>
<p style="margin:0.1rem 0;line-height:1.0"><span style="color:#000000;font-family:'Times New Roman';font-size:medium;white-space:normal;float:none;display:inline">Please help me understand why I keep seeing the "bad" yup parameter or please convince me that it is correct. . </span></p>
<p style="margin:0.1rem 0;line-height:1.0"> </p>
<p style="margin:0.1rem 0;line-height:1.0"><span style="color:#000000;font-family:'Times New Roman';font-size:medium;white-space:normal;float:none;display:inline">Thanks,</span></p>
<p style="margin:0.1rem 0;line-height:1.0"><span style="color:#000000;font-family:'Times New Roman';font-size:medium;white-space:normal;float:none;display:inline">Joe</span></p>
<p style="margin:0.1rem 0;line-height:1.0"> </p>
<p style="margin:0.1rem 0;line-height:1.0"> </p>
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<p>-----Original Message-----<br>From: John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>><br>Sent: Oct 15, 2024 11:54 AM<br>To: Joe D Williams <<a href="mailto:joedwil@earthlink.net" target="_blank">joedwil@earthlink.net</a>>, Katy Schildmeyer KS APPAREL DESIGN <<a href="mailto:katy@ksappareldesign.com" target="_blank">katy@ksappareldesign.com</a>>, Michalis Kamburelis <<a href="mailto:michalis.kambi@gmail.com" target="_blank">michalis.kambi@gmail.com</a>>, X3D Ecosystem public discussion <<a href="mailto:x3d-ecosystem@web3d.org" target="_blank">x3d-ecosystem@web3d.org</a>>, Holger Seelig <<a href="mailto:holger.seelig@yahoo.de" target="_blank">holger.seelig@yahoo.de</a>><br>Subject: Don McCurdy gave me the secret to combining animations when exporting glTF</p>
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<div dir="ltr">Blender Python script for exporting glb as a single, combined animation:
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<div>bpy.ops.export_scene.gltf(<br> filepath=os.path.join(".", f"JoeSkinTexcoordDisplacerKickUpdate2Export.glb"),<br> export_yup=False,<br> # export_format="GLTF_SEPARATE",<br> export_format="GLB",<br> export_nla_strips_merged_animation_name='Animation',<br> export_animation_mode="ACTIVE_ACTIONS", #"SCENE",<br> export_influence_nb=40,<br> export_all_influences=True,<br> use_active_collection=True<br>)</div>
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<p style="margin:0.1rem 0;line-height:1.0"> </p></blockquote></div></div>