<div dir="auto">Thoughts: how does this compare to mocap + ai, like momask? How does mocap work over ages?</div><div dir="auto"><br></div><div dir="auto">Yay, armature in blender, how do we put this presented information in X3D/hanim/gltf so we can import? I saw the physics stuff in x3d. How do we get physics into blender import export? Examples?</div><div dir="auto"><br></div><div dir="auto">I’m not familiar with physics in blender?</div><div dir="auto"><br></div><div dir="auto">I’ll get to the Blender pull request review from Bujus today, I hope.</div><div dir="auto"><br></div><div dir="auto">Schema is not perfect.</div><div dir="auto"><br></div><div dir="auto">CGE has an editor.<br><div class="gmail_quote" dir="auto"><div dir="ltr" class="gmail_attr">On Mon, Oct 21, 2024 at 7:05 AM Joe D Williams via x3d-public <<a href="mailto:x3d-public@web3d.org">x3d-public@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><a href="https://www.youtube.com/watch?v=ePid-iXvTTE" rel="noreferrer" target="_blank">https://www.youtube.com/watch?v=ePid-iXvTTE</a><br>
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physics and cloth <br>
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