<div dir="ltr"><dt style="margin-top:0.25rem;font-family:-apple-system,BlinkMacSystemFont,"Segoe UI",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:medium"><span style="background-color:rgb(255,255,255)"><font color="#000000">"Other Groups</font></span></dt><dd style="font-family:-apple-system,BlinkMacSystemFont,"Segoe UI",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:medium"><p style="margin-bottom:0.75rem;margin-top:0.125rem"><span style="background-color:rgb(255,255,255)"><font color="#000000">The remaining vertex groups are used with shape keys, modifiers, and other areas."</font></span></p></dd><dd style="font-family:-apple-system,BlinkMacSystemFont,"Segoe UI",Helvetica,Arial,sans-serif,"Apple Color Emoji","Segoe UI Emoji";font-size:medium"><p style="margin-bottom:0.75rem;margin-top:0.125rem"><span style="background-color:rgb(255,255,255)"><font color="#000000">Can I apply weights to EMPTY type objects, which is how I'm loading HAnimJoints with my loader?</font></span></p></dd></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Oct 27, 2024 at 12:02 PM Katy Schildmeyer <<a href="mailto:katy@ksappareldesign.com">katy@ksappareldesign.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Great. I find that I can do that with bone groups and some other method. It honestly depends on the weight painting done. Star is probably not as favorable as the SMPL formats for this. <br clear="all"><div><div dir="ltr" class="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div><div dir="ltr"><div><div dir="ltr"><div><div><div><div><br><br>Katherine Schildmeyer<br></div></div><div>KS Apparel Design & Consulting<br></div><a href="http://www.ksappareldesign.com" target="_blank">www.ksappareldesign.com</a><br></div></div>PH: 503-367-4856<br><div><div><div><span><font color="#888888"><div style="font-size:12.8px"><font size="1" face="verdana, sans-serif"><span style="border-collapse:collapse;color:rgb(136,136,136)">*This
message and accompanying documents are covered by the Electronic
Communications Privacy Act, 18 U.S.C. §§ 2510-2521, and contains
information intended for the specified individual(s) only. This
information is confidential.</span><span style="color:rgb(102,102,102);border-collapse:collapse"> </span><span style="border-collapse:collapse"><font color="#999999">Unless
stated to the contrary, any opinions or comments are personal to the
writer and do not represent the official view of the company.</font></span><span style="border-collapse:collapse"> </span><span style="border-collapse:collapse;color:rgb(136,136,136)">If
you are not the intended recipient or an agent responsible for
delivering it to the intended recipient, you are hereby notified that
you have received this document in error and that any review,
dissemination, copying, or the taking of action based on the contents of
this information is strictly prohibited. If you have received this
communication in error, please notify us immediately by e-mail, and
delete the original message.</span></font></div></font></span></div></div></div></div></div></div></div></div></div></div></div></div><br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sat, Oct 26, 2024 at 2:25 PM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="auto">Somehow, I managed to get skin weights to export correctly from Blender. Now the challenge is importing:</div><div dir="auto"><br></div><div dir="auto"><a href="https://docs.blender.org/api/current/bpy.types.VertexWeightEditModifier.html" target="_blank">https://docs.blender.org/api/current/bpy.types.VertexWeightEditModifier.html</a></div><div dir="auto"><br></div><div dir="auto">If anyone has clues about how skin weights (vertex groups) get imported, great!</div><div dir="auto"><br></div><div dir="auto">I have something basic done, I think fine tuning may be needed.</div>
</blockquote></div>
</blockquote></div>