<div><div dir="auto">What I’ve noted is that that maleWaving.dae loads as a hierarchy of meshes. This is why it exports as a hierarchy of Transforms, and why maleWaving.x3d loads best with PREF_FLAT = True (no Transforms). I believe PREF_FLAT should be a configurable option, if it’s not already. If we want PREF_FLAT to always be True, I will have to revisit HAnim imports, which I am doing anyway (see WIP pull request).</div><div dir="auto"><br></div><div dir="auto">FYI,</div><div dir="auto"><br></div><div dir="auto">John</div></div><div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Nov 6, 2024 at 6:04 AM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">Would you like to choose between a hierarchy of Transforms vs. no Transforms when importing X3D files in Blender? I’ve got some X3D that works one way and others that work the other way. It’s know it’s confusing. It’s kind of dependent on whether there’s HAnim nodes or not. I know I should treat some HAnim like Transforms, but now, I’m not sure. I’m working on a pull request.<div dir="auto"><br></div><div dir="auto">Sometimes maleWaving.x3d breaks into many pieces. It has no HAnim, so I make PREF_FLAT True, and all is ok.</div>
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