<div dir="ltr">Okay, I've discovered some more. If the Transforms aren't there, then non-HAnim animation doesn't work, because if the Transforms don't animate, then neither does the IndexedFaceSet. For example, the Joe "Kick" ball doesn't animate.<div><br></div><div>So we've got a conflict between not wanting transforms, and flattening the hierarchy, and wanting regular animations.</div><div><br></div><div>John</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Nov 6, 2024 at 6:04 AM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Would you like to choose between a hierarchy of Transforms vs. no Transforms when importing X3D files in Blender? I’ve got some X3D that works one way and others that work the other way. It’s know it’s confusing. It’s kind of dependent on whether there’s HAnim nodes or not. I know I should treat some HAnim like Transforms, but now, I’m not sure. I’m working on a pull request.<div dir="auto"><br></div><div dir="auto">Sometimes maleWaving.x3d breaks into many pieces. It has no HAnim, so I make PREF_FLAT True, and all is ok.</div>
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