<div dir="ltr">Thanks for information, Michalis.<div><br></div><div>What we're trying to do is figure out Import/Export for HAnim. There's an argument about bone center versus joint center. Obviously, for EditBone and PoseBone centers, they can't be set on import. If we can't set centers I don't think we should export bone centers. Instead, we could take the approach that bone head or tail is exported. This isn't perfect. I'm hoping to use a non-Bone alternative. Right now, It looks like I can attach a vertex_group to a Hook Modifier (?) for skin weights on at least Blender objects. But all of this information is from AI.</div><div><br></div><div>If someone knows how to use Rigify to create the equivalent of an Armature for modern Blender, Please record your Blender session. But I think I may already have one.</div><div><br></div><div>John</div></div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Fri, Dec 20, 2024 at 12:45 AM Michalis Kamburelis <<a href="mailto:michalis.kambi@gmail.com">michalis.kambi@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">There's a lot of documentation and videos about Blender Geometry<br>
nodes, you're welcome to read/watch them to learn what they do :)<br>
<a href="https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/introduction.html" rel="noreferrer" target="_blank">https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/introduction.html</a><br>
. Geometry nodes are more flexible approach to the concept of<br>
"Modifiers stack" in Blender: output geometry is computed from input<br>
following user-defined operations.<br>
<br>
As for import / export, there's nothing new we should do.<br>
<br>
- For export: "Geometry nodes" is a Blender modifier. We already allow<br>
users to "Apply Modifies" when exporting (both X3D and glTF exporter<br>
have a suitable checkbox). That's all we can and should do.<br>
<br>
- There's no "import of Geometry nodes", because other formats (like<br>
glTF or X3D) don't have anything like this.<br>
<br>
Regards,<br>
Michalis<br>
<br>
pt., 20 gru 2024 o 02:48 John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> napisał(a):<br>
><br>
> Hey, guys.<br>
><br>
> It looks like there are Geometry nodes in Blender, but I’m pretty clueless on how to export or import them.<br>
><br>
> If someone has some files with geometry nodes that I can practice with, that would be great.<br>
><br>
> Also, how the heck do I get the Geometry node view?<br>
><br>
> Time to watch some videos, I guess.<br>
><br>
> John<br>
</blockquote></div>