<div dir="auto">This is what you want to look at for the state of my HAnim WIP pull request for skinning on import. The previous post for the export really sucks.</div><div dir="auto"><br></div><div dir="auto">I realize that there may be duplication between the bone hierarchy and object hierarchy. I haven’t looked at the hierarchy recently.</div><div dir="auto"><br></div><div dir="auto">Try exporting to .glb to see animations in an external format.</div><div dir="auto"><br></div><div dir="auto">John </div><div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Mon, Dec 16, 2024 at 5:32 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><a href="https://coderextreme.net/JoeKick.blend" target="_blank">https://coderextreme.net/JoeKick.blend</a><div><br></div><div><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/blend/JoeKick.blend" target="_blank">https://github.com/coderextreme/X3DJSONLD/blob/master/blend/JoeKick.blend</a> (download, don't view raw)</div><div><br></div><div>If you want a zip instead of a blend, I can do that.</div><div><br></div><div>Note, that switching bone head and tail really messed up the appearance of the skeleton, I know that. Focus on the animation.</div></div><div dir="ltr"><div><br></div><div>John</div></div>
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