<div dir="auto">This is the version I worked with for some time:</div><div dir="auto"><br></div><div dir="auto"><div><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/blend/gramps_animated_full_1.scaled.blend">https://github.com/coderextreme/X3DJSONLD/blob/master/blend/gramps_animated_full_1.scaled.blend</a></div><br></div><div dir="auto"><br></div><div dir="auto">There are short and full versions and scaled and non-scaled versions in the same folder.</div><div dir="auto"><br></div><div dir="auto">Note that exporting this is not difficult, except for scale and coordinate orientation.</div><div dir="auto"><br></div><div dir="auto">Note that if you’re afraid of scripts, those can be turned off in Python when loading the main file.</div><div dir="auto"><br></div><div dir="auto">The example does not use segments or sites, just bones.</div><div dir="auto"><br></div><div dir="auto">This model has sentimental value/sensitivity, and should not be distributed widely. I don’t really have another adequate example that uses bones.</div><div dir="auto"><br></div><div dir="auto">John </div><div dir="auto"><br></div><div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Thu, Jan 2, 2025 at 5:36 AM vmarchetti--- via X3D-Ecosystem <<a href="mailto:x3d-ecosystem@web3d.org">x3d-ecosystem@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="line-break:after-white-space">There will be another teleconference to discuss projects and progress related to Blender support of X3D import, export, and workflow.<div><br></div><div>Date/Time is Jan 7 2025. at 12:00 PM EST, 17:00 UTC</div><div><br></div><div>Zoom: <font face="Calibri"><span style="font-size:11pt"></span></font><a href="https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09" style="font-family:Calibri;font-size:11pt" target="_blank">https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09</a></div><div><br></div><div>Agenda Document: <a href="https://docs.google.com/document/d/19f9L9LczB4vVfiSN9OsajnmvSkvz6RZaS6f4LsrqZNA/edit?usp=sharing" style="font-family:Calibri;font-size:11pt" target="_blank">https://docs.google.com/document/d/19f9L9LczB4vVfiSN9OsajnmvSkvz6RZaS6f4LsrqZNA/edit?usp=sharing</a></div><div><br></div><div>Review of recent news:</div><div><br></div><div>In preparation for meeting, it would be useful to have a example of a Blender .blend file which shows an animated human (a target for HAnim export) with animation implemented in whatever mechanism is most natural to Blender. This does not need to be something imported from X3D, and if I understand recent emails it probably wouldn't be. </div><div><br></div><div>Vince Marchetti</div></div><div style="line-break:after-white-space"><div><br></div><div></div></div><div style="line-break:after-white-space"><div></div></div>-- <br>
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