<div dir="auto">I do hope this code can help someone export  animations from Blender.  There’s both bone and object export.  I’m not saying it’s complete yet.  .blend or .gltf animated files are welcome for me to test:</div><div dir="auto"><br></div><div dir="auto"><div><a href="https://github.com/coderextreme/BlenderX3DSupport/blob/main/io_scene_x3dv/blender/exp/export_interpolators.py">https://github.com/coderextreme/BlenderX3DSupport/blob/main/io_scene_x3dv/blender/exp/export_interpolators.py</a></div><br></div><div dir="auto">Position and Orientation Interpolators are supported with a single TimeSensor.</div><div dir="auto"><br></div><div dir="auto">John </div><div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Sun, Jan 5, 2025 at 5:49 AM Vincent Marchetti via X3D-Ecosystem <<a href="mailto:x3d-ecosystem@web3d.org">x3d-ecosystem@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="line-break:after-white-space"><div style="line-break:after-white-space"><div dir="auto" style="line-break:after-white-space"><div style="line-break:after-white-space"><div style="line-break:after-white-space">Reminder about Blender-X3D meeting, with corrected link to agenda<div><br></div><div>Date/Time is Jan 7 2025. at 12:00 PM EST, 17:00 UTC</div><div><br></div><div>Zoom: <font face="Calibri"><span style="font-size:11pt"></span></font><a href="https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09" style="font-family:Calibri;font-size:11pt" target="_blank">https://us02web.zoom.us/j/81634670698?pwd=a1VPeU5tN01rc21Oa3hScUlHK0Rxdz09</a></div><div><br></div><div>Agenda Document: <a href="https://docs.google.com/document/d/1UmZ8f26cP4ZuG4kgDVT5YYzbGW-9fUY_qw0Asg4vEww/edit" target="_blank">https://docs.google.com/document/d/1UmZ8f26cP4ZuG4kgDVT5YYzbGW-9fUY_qw0Asg4vEww/edit</a></div><div><br></div><div>The code in the pull-request <a href="https://projects.blender.org/extensions/io_scene_x3d/pulls/49" target="_blank">https://projects.blender.org/extensions/io_scene_x3d/pulls/49</a> also correctly exports a TextureTransform in the context of the HAnim example submitted by Joe Williams in email of Dec 27 "JoeKick...". To be accurate, the static TextureTransform is exported, the interpoolator nodes and ROUTE statements which serve to animate the TextureTransform fields are not exported. I hope that reviewing, with Michalis' help, the Blender way of handling animation will help guide how to export this animation to X3D.</div><div><br></div><div><br></div><div>Vince Marchetti</div></div></div></div></div></div><div style="line-break:after-white-space"><div style="line-break:after-white-space"><div dir="auto" style="line-break:after-white-space"><div style="line-break:after-white-space"><div style="line-break:after-white-space"><div><br></div><div></div></div></div></div></div></div><div style="line-break:after-white-space"><div style="line-break:after-white-space"><div dir="auto" style="line-break:after-white-space"><div style="line-break:after-white-space"><div style="line-break:after-white-space"><div></div></div></div></div></div></div>-- <br>
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