<div dir="auto">Here’s another option:</div><div dir="auto"><br></div><div dir="auto"><div><a href="https://claude.site/artifacts/fa241e9b-1755-4ae6-8bcf-ea4841248b9a">https://claude.site/artifacts/fa241e9b-1755-4ae6-8bcf-ea4841248b9a</a></div><br></div><div dir="auto">What these two seem to indicate is that bone tail should not be child joint center. What do you think? Also, since it’s not only the bone head influencing the skin, perhaps we should change the length of the bones I’m loading?</div><div dir="auto"><br></div><div dir="auto">I’m puzzled, because I see a difference in how Claude seems to indicate how bone influences the skin than what you guys have been telling me, but perhaps you guys assumed short bone length?</div><div dir="auto"><br></div><div dir="auto">John </div><div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Fri, Jan 17, 2025 at 12:42 AM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="auto">If we can agree that this generally looks ok, I will try to implement this in the Blender importer: <a href="https://claude.site/artifacts/7c4c15f2-1bde-4da5-9503-f4f25b09016a" target="_blank">https://claude.site/artifacts/7c4c15f2-1bde-4da5-9503-f4f25b09016a</a></div><div dir="auto"><br></div><div dir="auto">I realize the bone.tail should probably be the child joint center.</div><div dir="auto"><br></div><div dir="auto">I do not yet know what i am doing wrong, but my focus will be shifting to animation import after export is done to my satisfaction.</div>
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