<div dir="auto">Or potentially something scraped from the web without retaining a license.</div><div dir="auto"><br></div><div dir="auto">Where does the license appear i. gltf or glb?</div><div dir="auto"><br></div><div dir="auto">John</div><div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Wed, Mar 26, 2025 at 11:25 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="auto">I’m more speaking of software to move an online humanoid on the fly in the Metaverse, like special SAI code, not a canned animation.</div><div dir="auto"><br></div><div dir="auto">John </div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Mar 26, 2025 at 9:19 PM Joe D Williams <<a href="mailto:joedwil@earthlink.net" target="_blank">joedwil@earthlink.net</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div style="color:rgb(0,0,0);font-family:arial,sans-serif;font-size:12pt"><p style="margin:0.1rem 0;line-height:1.0">Just thinking that the licensing test and/or the wallet and whatever else sort of documentation is up to the gatekeeper to define and test.</p>
<p style="margin:0.1rem 0;line-height:1.0">X3D humanoid is not going to demand some sort of license for entry to the metaverse. </p>
<p style="margin:0.1rem 0;line-height:1.0">The standards-track humanoid and the standards-track metaverse must be free of required licensing.</p>
<p style="margin:0.1rem 0;line-height:1.0"> </p>
<p style="margin:0.1rem 0;line-height:1.0">However, note that I am seeing much interest in standardizing block chain token and nft transactions. </p>
<p style="margin:0.1rem 0;line-height:1.0">That seems to be a standards-track path toward establishing ownership. </p>
<p style="margin:0.1rem 0;line-height:1.0">For participation in certain containers, there may be some qualifications.</p>
<p style="margin:0.1rem 0;line-height:1.0">For instance a humanoid model operating in a fitting room situation may need some minimum qualifications, such as fidelity of measurement points and certain levels of interface quality.</p>
<p style="margin:0.1rem 0;line-height:1.0"> </p>
<p style="margin:0.1rem 0;line-height:1.0">Why would a metaverse character need a license or need to carry a license for some possession? </p>
<p style="margin:0.1rem 0;line-height:1.0"> </p>
<p style="margin:0.1rem 0;line-height:1.0">Thanks,</p>
<p style="margin:0.1rem 0;line-height:1.0">Joe</p>
<p style="margin:0.1rem 0;line-height:1.0"> </p>
<p style="margin:0.1rem 0;line-height:1.0"> </p>
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<p>-----Original Message-----<br>From: X3D Ecosystem public discussion <<a href="mailto:x3d-ecosystem@web3d.org" target="_blank">x3d-ecosystem@web3d.org</a>><br>Sent: Mar 25, 2025 11:33 PM<br>To: X3D Ecosystem public discussion <<a href="mailto:x3d-ecosystem@web3d.org" target="_blank">x3d-ecosystem@web3d.org</a>>, Katy Schildmeyer KS APPAREL DESIGN <<a href="mailto:katy@ksappareldesign.com" target="_blank">katy@ksappareldesign.com</a>>, Carol McDonald <<a href="mailto:cemd2@comcast.net" target="_blank">cemd2@comcast.net</a>>, Michalis Kamburelis <<a href="mailto:michalis.kambi@gmail.com" target="_blank">michalis.kambi@gmail.com</a>>, Holger Seelig <<a href="mailto:holger.seelig@googlemail.com" target="_blank">holger.seelig@googlemail.com</a>><br>Cc: John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>><br>Subject: [X3D-Ecosystem] How to test licensing of AI generated models</p>
<p style="margin:0.1rem 0;line-height:1.0"> </p>
It seems like we’re getting in very grey areas, and I’m wondering if there’s online tools to test against plagiarism.
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<div dir="auto">Thanks,</div>
<div dir="auto"> </div>
<div dir="auto">John </div>
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