<div dir="auto">Here’s where I’ll be working:</div><div dir="auto"><br></div><div dir="auto"><div><a href="https://github.com/coderextreme/rust_anari_sys">https://github.com/coderextreme/rust_anari_sys</a></div><br></div><div dir="auto">Which is forked from:</div><div dir="auto"><br></div><div dir="auto"><div><a href="https://github.com/LDeakin/rust_anari_sys">https://github.com/LDeakin/rust_anari_sys</a></div><br></div><div dir="auto">Anyone is welcome to join me on the quest.</div><div dir="auto"><br></div><div dir="auto">Don’t follow the wanari route. I already looked into that.</div><div dir="auto"><br></div><div dir="auto">Note that ANARI is being used by LLNL’s VisIt project. Plus ANARI can export USD/OpenUSD to Omniverse, apparently.</div><div dir="auto"><br></div><div dir="auto">The goal may be to get ANARI to export X3D. Using Deno code, hopefully.</div><div dir="auto"><br></div><div dir="auto">John </div><div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Tue, Aug 19, 2025 at 1:39 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><div dir="auto">I’m interested in exploring Rust’s anari_sys with deno, but I could use someone to bounce ideas off of. ANARI is specified by Khronos.</div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto">This might be an alternative way to get modern 3D rendering with JavaScript/TypeScript, instead of waiting for web browsers to catch up with WebGPU and WGSL.</div><div dir="auto"><br></div><div dir="auto">Thanks,</div><div dir="auto"><br></div><div dir="auto">John </div><div dir="auto"><br></div><div dir="auto"><br></div>
</blockquote></div></div>