<div dir="auto">You can also try Andreas’ X3DOM distribution, here: <div><a href="https://andreasplesch.github.io/x3dom/dist/">https://andreasplesch.github.io/x3dom/dist/</a></div><div dir="auto"><br></div><div dir="auto">At least I think that’s it!</div><div dir="auto"><br></div><div dir="auto">Good Luck!</div><div dir="auto"><br></div><div dir="auto">Ultimately, we have to pull up our sleeves. If you ever get interested in Multi-user X_ITE and maybe Sunrize (I haven’t tried Sunrize yet), let’s do it! Or just try for an Unity or Unreal X3D plugin! But surely Castle Game Engine is better than anything C++?</div><div dir="auto"><br></div><div dir="auto">John </div></div><div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Fri, Aug 29, 2025 at 10:19 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="auto">This is probably a question for Andreas Plesch. I know glTF is at least partially supported.</div><div dir="auto"><br></div><div dir="auto"><br></div><div dir="auto">Also see that I am cc’ing the X3DOM users mailing list. There’s a developer list too. I guess they are still on sourceforge.</div><div dir="auto"><br></div><div dir="auto">Heres Andreas’ GitHub branch:</div><div dir="auto"><br></div><div dir="auto"><div><a href="https://github.com/andreasplesch/x3dom" target="_blank">https://github.com/andreasplesch/x3dom</a></div><br></div><div dir="auto">You can get to x3dom/x3dom from there.</div><div dir="auto"><br></div><div dir="auto">If you set the right x3d element attributes, you can see unimplemented node, I think MultiTextureTransform.js would fit here? <div><a href="https://github.com/andreasplesch/x3dom/tree/master/src/nodes/Texturing" target="_blank">https://github.com/andreasplesch/x3dom/tree/master/src/nodes/Texturing</a></div><div dir="auto"><br></div><div dir="auto">Maybe one of other .js files implements it? Download source and do a folder search?</div><div dir="auto"><br></div><div dir="auto">UTSL!</div></div><div dir="auto"><div dir="auto"><br></div><div dir="auto">John</div></div><div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, Aug 29, 2025 at 9:49 PM Bergstrom, Aaron via X3D-Ecosystem <<a href="mailto:x3d-ecosystem@web3d.org" target="_blank">x3d-ecosystem@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">
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<p class="MsoNormal">How does X3DOM support MultiTextureTransform nodes?</p></div></div><div lang="EN-US" link="#0563C1" vlink="#954F72"><div><p class="MsoNormal"><u></u><u></u></p>
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