<div dir="auto">Nobody has done a mapping between GLTF avatars (apparently still at work in progress) and X3D HAnim. So writing a converter without having a design doesn’t seem very sensible. First things first, please. When GTF is stable and ready, that will be good work for HAnim working group to consider together.</div><div dir="auto"><br></div><div dir="auto"><div dir="auto"><div dir="ltr" class="gmail_signature" data-smartmail="gmail_signature">all the best, Don<br>-- <br>Don Brutzman <br>X3D graphics, virtual worlds, Navy robotics <br><a href="https://faculty.nps.edu/brutzman">https://faculty.nps.edu/brutzman</a><br></div></div></div><div><br></div><div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Mon, Sep 1, 2025 at 12:51 John Carlson via X3D-Ecosystem <<a href="mailto:x3d-ecosystem@web3d.org">x3d-ecosystem@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)">Michalis, where are we in respect to converting glTF to X3D with castle-model-converter, especially HAnim? I recall you were going to add something to ease post processing into HAnim, but I forgot the details. I am having issues with x3d-tidy output that views in Sunrize, but is all stretchy in castle-model-viewer. I can use <div dir="auto"><span style="font-size:19px;font-style:normal;font-weight:400;letter-spacing:normal;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none;float:none;display:inline!important;color:rgb(0,0,0)">castle-model-converter, but I lose HAnim in that case, so I’m looking to do some post processing.</span></div><div dir="auto"><span style="font-size:19px;font-style:normal;font-weight:400;letter-spacing:normal;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none;float:none;display:inline!important;color:rgb(0,0,0)"><br></span></div><div dir="auto"><span style="font-size:19px;font-style:normal;font-weight:400;letter-spacing:normal;text-indent:0px;text-transform:none;white-space:normal;word-spacing:0px;text-decoration:none;float:none;display:inline!important;color:rgb(0,0,0)">See the WalkingAlien* models here, <div dir="auto"><a href="https://github.com/coderextreme/HAnimUtilityKit" target="_blank">https://github.com/coderextreme/HAnimUtilityKit</a>, convert glTF to X3D, then look for and HAnim in the output. Joe is pushing for something viewable in both Castle and Sunrize, and I don’t have a solution yet, even ignoring HAnim (what’s generated from Castle looks horrible in Sunrize as well).</div><div dir="auto"><br></div><div dir="auto">I will work on Castle converter stuff probably in a few hours.</div><div dir="auto"><br></div><div dir="auto">I think you probably want a ticket, but I don’t recall the old ticket resolution.</div><div dir="auto"><br></div><div dir="auto">Thanks,</div><div dir="auto"><br></div><div dir="auto">John </div></span></div>
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