<div dir="ltr">Stylesheet hounds may want to: Go SAIL!<div><br></div><div><a href="https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/lib/stylesheets/CreateX3DGSAIL.xslt">https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/lib/stylesheets/CreateX3DGSAIL.xslt</a></div><div><br></div><div>Well, I've generated one XML scene using GoLang.</div><div><br></div><div>Thanks to Don Brutzman and Loren Peitso for their efforts on X3DPSAIL, a direct ancestor of this project.</div><div><br></div><div>No, it doesn't do containerField.  Urgh! Do not add containerField to this project! ;)  Sure, be my guest!</div><div><br></div><div>Issues can go to this project, but I've had one night of Go programming, so don't expect fixes soon.  <a href="https://github.com/coderextreme/gox3d">coderextreme/gox3d: Go X3D API</a>  Sample main.go program included.</div><div><br></div><div>The JSON Schema API generator ended up being a red herring.  I'm not sure where  this project will end up.</div><div><br></div><div>I'm guessing I can put together a GoSerializer.js without too much issue.  Contributed X3dToGo.xslt welcome!</div><div><br></div><div>I don't really plan to export anything other than XML, but you can sure can request others!</div><div><br></div><div>John Carlson</div></div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Tue, Sep 2, 2025 at 3:13 AM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div dir="ltr">Got enough to get a simple valid JSON scene validated with npx x3dvalidate:<div><br></div><div>package main<br><br>import (<br>        "fmt"<br>        "encoding/json"<br>        "gox3d/x3d"<br>)<br><br>func main() {<br>        root := &x3d.Root{<br>                X3D: x3d.X3D{<br>                        Profile: "Full",<br>                        Version: "4.0",<br>                        Encoding: "UTF-8",<br>                        Head: &x3d.Head{<br>                                Meta: x3d.Meta{<br>                                        {Name: "title", Content: "Initial.go"},<br>                                        {Name: "creator", Content: "John Carlson"},<br>                                        {Name: "description", Content: "Second Go scene"},<br>                                },<br>                        },<br>                        Scene: x3d.Scene{},<br>                },<br>        }<br>        jsonData, err := json.Marshal(root)<br>        if err != nil {<br>                fmt.Printf("Error marshaling to JSON: %v\n", err)<br>                return<br>        }<br><br>        fmt.Println(string(jsonData))<br>}</div><div><br></div><div>Result (validated, but incorrect due to Scene before head):</div><div><br></div><div>{"X3D":{"@profile":"Full","@version":"4.0","Scene":{},"encoding":"UTF-8","head":{"meta":[{"@content":"Initial.go","@name":"title"},{"@content":"John Carlson","@name":"creator"},{"@content":"Second Go scene","@name":"description"}]}}}</div><div><br></div><div>Time for a GoSerializer.js yet?  Maybe I will be able to produce JSON myself!</div><div><br></div><div>Hmm!</div></div></div>
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