<div dir="ltr">This is what I think what it's saying: Recursive scene graphs and dynamic recursively generated images are not allowed, like Inline importing .x3d which Inline's the original scene.<div><br></div><div>I was also thinking of the Droste effect as Don mentioned. If you want fractal effects, that's a good question. Back to group.</div></div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Tue, Dec 16, 2025 at 5:13 PM Bergstrom, Aaron via X3D-Ecosystem <<a href="mailto:x3d-ecosystem@web3d.org">x3d-ecosystem@web3d.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div class="msg3819556915174922060">
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<p class="MsoNormal">So I’m rewriting material/texture export out of Maya.<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">For the GeneratedCubeMapTexture node, what does the spec mean by: “NOTE An object trying to render itself in the scene graph can cause infinite loops in the renderer implementation and is thus not permitted.”<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Does that mean that it’s safe to use it on a skin of an HAnimHumanoid?<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Aaron<u></u><u></u></p>
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