<div dir="auto">Apologies, I just noticed I meant X3D python binding.</div><div><br><div class="gmail_quote gmail_quote_container"><div dir="ltr" class="gmail_attr">On Fri, Jan 23, 2026 at 8:50 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="auto">What’s the status of the Python encoding standard? Would my participation help?</div><div dir="auto"><br></div><div dir="auto">Instead of spending time on Blender currently, my thought is to go back to developing an “X3D” JSON to CGE scenegraph converter, as that can be developed beyond DOM loading. Does anyone know a good Pascal LLM? I do find begin/end rather tedious.</div><div dir="auto"><br></div><div dir="auto">If there’s a lot of demand for a Blender HAnim export currently, I will reconsider. Or X3D to glTF conversion.</div><div dir="auto"><br></div><div dir="auto"><span style="font-family:-apple-system,sans-serif">John </span><br></div>
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