<div dir="ltr"><div dir="ltr"><div dir="ltr">For clarification, I have been building a whole project devoted to Blender XML (blixemel), with the intention of providing a proving ground for importing actions, animations, Blender nodes, UV textures, etc. and exporting Blender XML to provide data for import. With the intention of feeding useful information into the io_scene_x3d Blender import/export addon..</div><div dir="ltr"><br></div><div>The project tis here:<a href="https://github.com/coderextreme/blixemel/tree/main/scripts" target="_blank">https://github.com/coderextreme/blixemel/tree/main/scripts</a></div><div><br></div><div>I could use some help on combining the two import*.py scripts and the two export*.py scripts,but I seem to be stuck now.</div><div><br></div><div>If people want more features, I can work on those, particularly, I think keeping track of the active action would be cool.</div><div><br></div><div>There seems to be a difference in the shader for sandrunner_bike and the XML import. I will start looking at shader nodes.</div><div><br></div><div>If you're looking for animations, go to Animation, Dope Sheet, Action Editor, and select the other action. Maybe I'll get the Python to do this.</div><div><br></div><div>One thing that really appears to be off is the bone locations, but the animations are working????</div><div><br></div><div>If you like, I can post YouTube videos with my findings.</div><div><br></div><div>John</div><div><br></div><div><br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Feb 2, 2026 at 5:43 AM John Carlson <<a href="mailto:yottzumm@gmail.com" target="_blank">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Like this:<div><br> "head": f"{pbone.bone.head.x},{pbone.bone.head.y},{pbone.bone.head.z}",<br> "tail": f"{pbone.bone.tail.x},{pbone.bone.tail.y},{pbone.bone.tail.z}"<br><br>Or this:<br> "head": f"{pbone.head.x},{pbone.head.y},{pbone.head.z}",<br> "tail": f"{pbone.tail.x},{pbone.tail.y},{pbone.tail.z}"</div><div><br></div><div>????</div><div><br></div><div>Thanks!</div><div><br></div><div>John</div></div>
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