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<p class="MsoNormal">All,<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Here’s a link to the screenshot of my first export test of the famous Damaged Helmet model RawKee X3D exporter for Maya.<o:p></o:p></p>
<p class="MsoNormal"><a href="https://drive.google.com/file/d/1_uEjspG7997wy0YjzAGew6lnM0bKQ5-2/view?usp=sharing">https://drive.google.com/file/d/1_uEjspG7997wy0YjzAGew6lnM0bKQ5-2/view?usp=sharing</a><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">It looks pretty good considering the EnvironmentLight node did not get exported, and the emissiveTexture of the PhysicalMaterial node doesn’t seem to be displayed even though the node is in the X3D file, and the texture is in the right
location on the disk.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Still, not too bad for a first test export… just need to figure out what’s wrong and tweek it.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Aaron<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
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