[X3D-Public] Virtual Stagecraft Editing

Len Bullard cbullard at hiwaay.net
Tue Apr 7 08:42:53 PDT 2009


Are emotions transitions?   Given an editor where the output is a video
segment, can the emotional vocabulary of emoticons be dragged and dropped to
characters in scene the same way transitions, media generators and effects
are dropped on video segments?  The answer is no, but the emotions can be
dragged and dropped as any of these on objects in the scene.   Because
X3D/VRML are type-compatible routing, the final output of the emotion effect
is mesh/audio,   The semantic of the emotion has to be determined by the
choice of choices for an emotion valid in the intent of the author.

 

No higher level of AI is needed for a drag and drop stagecraft editor (eg,
machinima).  

 

AI becomes useful when creating non-linear environments where stories are
built inside stories and the presentation order is not determined a priori
but is navigated in response to or furtherance of events made possible as
the aggregate of all active events at some points in the timeline or story
arc.   Non-linear storytelling can be thought of as a multi-arc story where
nodes along each arc are pulling and pushing each other similar to flocking
behavior but more complex because of the emotion nodes linked and delinked
when proximity and type conflate to alter selections for the immediate
choices available.   It is as if you hooked up the Google sorting algorithm
for presenting YouTube alternatives to the scene node thus the environment
of the character.  It is the chooser of their choices, an autopilot in
emotional domain space.

 

Systems such as the Google YouTube selector illustrate emergent
intelligence.

 

len

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