giles at yumetech.com
Thu Apr 23 09:50:44 PDT 2009
Paul Aslin wrote:
> What the hell ?
> It reads like a EAI method for constructing geometry from scratch, only with even more code bloat.
> All that code for 1 Sphere, some lights and a single viewpoint.
> Dare a say it some clever programmers could write the same thing in C++ that would use less bytes in the end result, and possibly even the source.
It's a scenegraph API. It's fine for low level 3D graphics programmers.
You could implement X3D overtop of that if you desired. But I doubt
it will enable HTML level programmers to create 3D worlds/applications.
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