[X3D-Public] Games in X3D
tom_a_sparks at yahoo.com.au
Sat Apr 25 00:36:20 PDT 2009
X3D has all the basic for a FPS
the only part missing is the game logic
so why are there no frameworks to even do architecture Walkthrough (door animations/light switchs)?
Please avoid sending me Word or PowerPoint attachments.
but instead use OpenDocument File Formats or
--- On Sat, 25/4/09, John Carlson <john.carlson3 at sbcglobal.net> wrote:
From: John Carlson <john.carlson3 at sbcglobal.net>
Subject: Re: [X3D-Public] Games in X3D
To: "X3D Graphics public mailing list" <x3d-public at web3d.org>
Received: Saturday, 25 April, 2009, 4:31 PM
I don't know. I do math in X3D, and I've thought a little about creating a command shell in X3D.
I've written some math that looks like a 3D flower and one that looks like something dropping in a pool of water.
I would rather write a game at the domain level. I suggest that if you want to write a game,
choose a domain specific engine. My nephew found this one: http://www.fpscreator.com/ Start here: http://en.wikipedia.org/wiki/List_of_game_engines
Probably the Navy has some simulations.
I've seen some games ported to X3D/VRML, at least the geometry.
From what I've seen on this list, there is more focus on tools and frameworks
Protecting content is an issue.
On Apr 24, 2009, at 7:57 PM, Tom Sparks wrote:
> are there any game written in X3D?
> if not what feature are missing that are needed?
> Please avoid sending me Word or PowerPoint attachments.
> but instead use OpenDocument File Formats or
> use OpenOffice
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