[X3D-Public] my musings on O3D and JavaScript on the web

GLG info at 3dnetproductions.com
Tue Apr 28 19:01:35 PDT 2009

>For all of this to work with content from 1997, a standard
>is required. Think about it.  As an author, you need to be
>able to work with your own work for as much or over a
>decade. It is your wealth. Those models give
>the storyteller all the props and because it is 3D,
>renderable and reusable across media by capture.  It can be
>done with a game engine too but then one is left with more
>obsolete content faster.  The return on lifecycle using
>the standard is far greater than the profit realized from
>ubiquity if ubiquity shortens lifecycle.


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