[X3D-Public] ROUTEs can send an event to a point in the 3D space?

John Carlson john.carlson3 at sbcglobal.net
Fri Aug 21 13:25:10 PDT 2009


Does this help?

http://www.web3d.org/x3d/wiki/index.php/Collision

John
On Aug 21, 2009, at 12:51 PM, Joe D Williams wrote:

> You can add/remove routes using SAI script.
> Otherwise I don't quite understand what you are trying to do.
> Best Regards,
> Joe
>
> ----- Original Message ----- From: "diego martínez" <diegomp1982 at gmail.com 
> >
> To: <x3d-public at web3d.org>
> Sent: Friday, August 21, 2009 3:15 AM
> Subject: [X3D-Public] ROUTEs can send an event to a point in the 3D  
> space?
>
>
>> Hello everybody!
>>
>> This is my first message to the list, even though I have some  
>> experience
>> using the good old VRML.
>>
>> I would like to add a plug in a Virtual Environment (VE), so that  
>> any object
>> placed over the plug (collision) would receive events to turn it on  
>> or off.
>>
>> My initial idea was to define prototypes with a boolean input field  
>> for the
>> different objects (bulbs, toys,...) I wanted to plug. These objects  
>> would be
>> moved over a table using a PlaneSensor. Then I would connect a  
>> button with a
>> TouchSensor that would send its events to the position of the  
>> 'plug' in the
>> 3D space.  I would like this plug to be also movable using a  
>> PlaneSensor.
>>
>> Unluckily, after checking X3D specification, I think this approach  
>> is not
>> possible.
>>
>> How could I implement such a behaviour in X3D?
>> I have tried to create an script executed by the objects likely to be
>> connected to the plug, in which I would manually check the  
>> collision among
>> these objects, but I would need to get the 3D position of both the  
>> plug and
>> the object. Is there any way to do this?
>>
>> Would I need to use SAI and have a parallel SceneGraph -an external  
>> java
>> SceneGraph- definition that allows me to check such things??
>>
>> Thanks in advance!!
>>
>
>
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