[X3D-Public] ROUTEs can send an event to a point in the 3D space?

diego martínez diegomp1982 at gmail.com
Sat Aug 22 02:08:21 PDT 2009


So I need one Relative Proximity Sensor Prototype for each pair of objects I
want to check collisinos for, right?

Thus, if I want to check collisions among N objects, I would need N xN
Relative Proximity Sensors?

Thanks for the feedback!

El 22 de agosto de 2009 07:23, Don Brutzman <brutzman at nps.edu> escribió:

> Collision node is for viewpoint-to-object collision detection only,
> not object-to-object collision detection.
>
> We've got a prototype in the Savage library that may be suitable
> for what you want to do.
>
>        https://savage.nps.edu/Savage/Tools/Animation
>
>        Relative Proximity Sensor Prototype
>        Paired object-to-object proximity sensor design pattern
>        implemented as a reusable prototype node.
>
>        Relative Proximity Sensor Example
>        RelativeProximitySensor design pattern: example use.
>
> essentially you ROUTE the same values to the prototype that you are
> using to translate two objects.  The prototype then sends notification
> events if the two objects are sufficiently close to each other.
>
> all the best, Don
> --
> Don Brutzman  Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> Watkins 270   MOVES Institute, Monterey CA 93943-5000 USA  work
> +1.831.656.2149
> X3D, virtual worlds, underwater robots, XMSF
> http://web.nps.navy.mil/~brutzman <http://web.nps.navy.mil/%7Ebrutzman>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20090822/aa8cc78d/attachment.html>


More information about the X3D-Public mailing list