[X3D-Public] Test X3DOM: Firefox Newbie

cbullard at hiwaay.net cbullard at hiwaay.net
Fri Dec 18 12:46:57 PST 2009


Tried again with today's build for Windows:

"Hello World

WebGL is not yet supported in your browser. Follow link for a list of  
supported browsers..."

No joy.   Something is missing.

len



Quoting cbullard at hiwaay.net:

> Thanks Yvonne.  Did that which is what I meant by webGL set to true.  No joy.
>
> BTW:  This machine is running Vista.  I will try this at home with a  
> newer machine running XP over the weekend.  I've a number of models  
> from the early VRML2.0 worlds that are built with primitives and I  
> can use to test X3DOM.
>
> Thanks again!
>
> len
>
> Quoting "Yvonne Jung" <yvonne.jung at zgdv.de>:
>
>> Yes, you still need to enable WebGL. Type about:config in the address bar,
>> then search for webgl and change the value of webgl.enabled_for_all_sites to
>> true.
>>
>> Bye
>> Yvonne
>>
>>
>> Am Fr, 18.12.2009, 21:09, schrieb cbullard at hiwaay.net:
>>> When running the Windows build with webGL set to true:
>>>
>>> ERROR: No 3D context found...INFO: setupContext: canvas=[object
>>> HTMLCanvasElement]INFO: Initializing X3DCanvas for
>>> [x3dom-spheres-canvas]INFO: Creating canvas for X3D element...INFO:
>>> Found 1 X3D nodes...
>>>
>>> Is there something else I should have installed along with Minefield's
>>> nightly build?
>>>
>>> len
>>>
>>> _______________________________________________
>>> X3D-Public mailing list
>>> X3D-Public at web3d.org
>>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>>
>>
>>
>> ---
>> Yvonne Jung
>> Fraunhofer-IGD    | Tel.: ++49-6151-155-290
>> Fraunhoferstr. 5  | Fax.: ++49-6151-155-196
>> 64283 Darmstadt   | email: yvonne.jung at igd.fraunhofer.de
>> Germany           | http://www.igd.fhg.de/igd-a4
>>
>>
>>
>
>
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