[X3D-Public] Beyond Viewpoint: X3D Camera Nodes for Digital Cinematography
Don Brutzman
brutzman at nps.navy.mil
Tue Jun 9 09:58:09 PDT 2009
Jeff and I have written a paper for Web3D 2009 Symposium in Germany
next week.
This paper describes four candidate X3D extension nodes: Camera, Shot, Movement and OfflineRendering. An X3D lexicon for camera movements is defined so that individuals directing virtual cameras in X3D can directly apply terms that film directors and cinematographers understand. This approach greatly simplifies the technical tasks involved in creating precise camera animations and setting up still images for digital photography. Further, candidate methods are examined for implementing Depth of Field for focus control. Moving beyond the typical clumsiness of Viewpoint control can enable authors to create compelling still and moving images from X3D scenes.
http://www.web3d.org/x3d/content/examples/Basic/development/BeyondViewpointCameraNodesWeb3D2009.pdf
Our initial implementation scene works in 3 different browsers now and is at
http://www.web3d.org/x3d/content/examples/Basic/development/CameraPrototypes.x3d
The X3D Working Group has agreed to review and consider these nodes
for possible inclusion in the X3D version 3.3 standard.
Comments/feedback welcome.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270 MOVES Institute, Monterey CA 93943-5000 USA work +1.831.656.2149
X3D, virtual worlds, underwater robots, XMSF http://web.nps.navy.mil/~brutzman
More information about the X3D-Public
mailing list