[X3D-Public] Geospatial component

Tom Sparks tom_a_sparks at yahoo.com.au
Thu Jun 18 20:31:05 PDT 2009



--- On Fri, 19/6/09, Joe D Williams <joedwil at earthlink.net> wrote:
 
> >> I am looking at creating a fictional universe with
> planets and stars
> 
> 
> http://www.hypermultimedia.com/Space/VBSTARS.WRL
> 
> from http://www.hypermultimedia.com/acontents.htm
> VRML Space:
> 
> Good Luck and Best Regards,
> Joe
I am dealing with distance of lightyears to sub-meter
I am looking at using GeoLOD due to its loading/unloading feature

> From: chris <dragonmagi at gmail.com>
> Received: Friday, 19 June, 2009, 12:41 PM

> You could implement your own scripted
> LOD algorithm using either a proximity sensor driven LOD or
> the LOD node with the level_changed event driving
> the script. Unfortunately, although you can use double
> calculations in a script, LOD and prox sensor are restricted
> to float fields. for your script based LOD control, yu can
> load geometry that is precalculated based ona projection and
> SRF of your own.
> 
> Chris

I looked at writing my own LODing script, but I put it on-hold (ground-based project, could not learn about loading/unloading nodes) and/or didn't want to reinvent the wheel


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