[X3D-Public] X3D on iPhone
Michael Aratow
maratow at noegenesis.com
Thu Nov 5 00:44:51 PST 2009
John:
You might want to consider an Android based X3D browser, as Verizon is
about to release the "Droid" which I think will have significant market
penetration, and I believe the Android App Market is more lenient than
Apple in application restrictions.
Thanks,
Mike Aratow
John A. Stewart wrote:
> Charles;
>
> On 20-Oct-09, at 4:01 PM, Charles Lamb wrote:
>
>> What is the status of implementing an X3D browser on the iPhone? Did
>> Fraunhofer ever release their app? Is Planet 9 using their own browser?
>>
>
>
> We now have an IPhone in-house, and are getting one of the new 3G iPod
> Touches.
>
> The FreeWRL/FreeX3D needs a bit of re-coding to support OpenGL-ES
> (and, OpenGL-3.1). This has been on-going as a "second priority" task
> for a while now. I expect that after our Windows port is out and
> running well, and the HTML5 work is well in hand, then work will start
> in earnest on porting FreeWRL/FreeX3D to such devices.
>
> It has been interesting reading through the development docs; and our
> resident "human interface" expert (Dr. Sylvie Noel) has been integral
> in pushing for the iPhone/iPod Touch in-house.
>
> I will not give an estimated timeframe; lets just see what happens by
> the new year.
>
> -----------------------------------------------------------
> John A. Stewart
> Team Leader: Networked Virtual Reality
> alex.stewart at crc.ca
>
> Network Systems and Technologies -
> Systemes et technologies des reseaux
> Communications Research Centre Canada |
> Centre de recherches sur les communications Canada
>
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