[X3D-Public] X3D on iPhone

Michael Aratow maratow at noegenesis.com
Thu Nov 5 00:44:51 PST 2009


John:

You might want to consider an Android based X3D browser, as Verizon is 
about to release the "Droid" which I think will have significant market 
penetration, and I believe the Android App Market is more lenient than 
Apple in application restrictions.

Thanks,

Mike Aratow

John A. Stewart wrote:
> Charles;
>
> On 20-Oct-09, at 4:01 PM, Charles Lamb wrote:
>
>> What is the status of implementing an X3D browser on the iPhone?  Did 
>> Fraunhofer ever release their app?  Is Planet 9 using their own browser?
>>
>
>
> We now have an IPhone in-house, and are getting one of the new 3G iPod 
> Touches.
>
> The FreeWRL/FreeX3D needs a bit of re-coding to support OpenGL-ES 
> (and, OpenGL-3.1).  This has been on-going as a "second priority" task 
> for a while now. I expect that after our Windows port is out and 
> running well, and the HTML5 work is well in hand, then work will start 
> in earnest on porting FreeWRL/FreeX3D to such devices.
>
> It has been interesting reading through the development docs; and our 
> resident "human interface"  expert (Dr. Sylvie Noel) has been integral 
> in pushing for the iPhone/iPod Touch in-house.
>
> I will not give an estimated timeframe; lets just see what happens by 
> the new year.
>
> -----------------------------------------------------------
> John A. Stewart
> Team Leader: Networked Virtual Reality
> alex.stewart at crc.ca
>
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