[X3D-Public] X3D+HTML5 talk presented to HTML5 working grouptoday

GLG info at 3dnetproductions.com
Fri Nov 6 15:05:03 PST 2009

I really like the HTML5 X3D integration work that is
currently being done. I believe the functionality is going
to be a major step forward for X3D, even if initially only
to bridge the gap for when no plugin is installed. I've seen
it work at SIGGRAPH, and the longtime foresight in creating
XML based X3D finally becomes much more apparent. Kudos to
all involved. 

Is there any proposal or consensus on how we should
eventually reference to it in a more succinct and marketable
way? Something simple that would stick (around the likes of
Flash) and help spread the word, or maybe just HTML5-X3D ???

IMO, the fact that no plugin is required can make this go
like wildfire. It might just be the spark to light up X3D
like never before.


>-----Original Message-----
>From: x3d-public-bounces at web3d.org [mailto:x3d-public-
>bounces at web3d.org] On Behalf Of Don Brutzman
>Sent: Friday, November 06, 2009 4:58 PM
>To: X3D Graphics public mailing list
>Subject: Re: [X3D-Public] X3D+HTML5 talk presented to HTML5
>working grouptoday
>Don Brutzman wrote:
>> [...]
>> - cochair Sam Ruby was able to run the demos on his
>system without problem.
>his blog has interesting comments
>	http://intertwingly.net/blog/2009/11/05/Web3D
> > Next Tuesday 8-9 am is our regular weekly X3D+HTML5
> > We will review these steps and hopefully craft a website
>as usual Anita is way ahead of us - thanks!
>please also add references to the wiki and the slideset at
>all the best, Don
>Don Brutzman  Naval Postgraduate School, Code USW/Br
>brutzman at nps.edu
>Watkins 270   MOVES Institute, Monterey CA 93943-5000 USA
>work +1.831.656.2149
>X3D, virtual worlds, underwater robots, XMSF
>X3D-Public mailing list
>X3D-Public at web3d.org

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