[X3D-Public] Remove dynamically added scenes

Russ Kinter pyth7 at verizon.net
Wed Nov 11 11:43:35 PST 2009


 
 
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From: Dave [mailto:dave at realmofconcepts.com] 
Sent: Wednesday, November 11, 2009 2:37 PM
To: Russ Kinter
Cc: 'Barry Nauta'; x3d-public at web3d.org
Subject: Re: [X3D-Public] Remove dynamically added scenes
 
Russ Kinter wrote: 
 
 
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From: x3d-public-bounces at web3d.org [mailto:x3d-public-bounces at web3d.org] On
Behalf Of Barry Nauta
Sent: Wednesday, November 11, 2009 2:22 PM
To: Dave
Cc: x3d-public at web3d.org
Subject: Re: [X3D-Public] Remove dynamically added scenes
 
I have been playing with LOD, but that is not a viable solution.

The initial buildings are boxes, because the hires versions are heavy,
varying from a 100k to 300k per building. LOD preloads the different scenes,
which would be unworkable.

The only player that really works for me is Vivaty. Octaga simply doesn't
load and BitManagement doesn't support the SAI...

Barry
[Russ Kinter] Off the top of my head have you tried to Inline Node as the
LOD level (or Switch choice)?
You could then dynamically change the url of the Inline Node.
 
That might now work with Vivaty. I remember trying that a couple years ago
anyway. What you hope for is,
changing the url will load the scene right then, and clearing the url will
unload it. I would not bet on it.
[Russ Kinter] Well if it doesn't, he could make the Inline Node a child of a
Group Node and use removeChildren
to get rid of the old one and addChildren for a new one using
Browser.createVrlm(oops!)FromString.
 



 





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