[X3D-Public] Are we still alive? - HTML5

Joe D Williams joedwil at earthlink.net
Fri Oct 2 17:30:07 PDT 2009


Hi All,
if you want a nice explanation of some of the more innovative aspects 
of HTML5 then take a look at http://vimeo.com/6691519 . He makes 
several interesting points, as well, about how the times they are a 
changin'.
Thanks and Best Regards,
Joe


----- Original Message ----- 
From: "Joe D Williams" <joedwil at earthlink.net>
To: "Jaime Magiera" <jaimelm at umich.edu>; "X3D Graphics public mailing 
list" <x3d-public at web3d.org>
Sent: Friday, October 02, 2009 3:07 PM
Subject: Re: [X3D-Public] Are we still alive? - HTML5


>> Suddenly, things got real quiet.
>
> How about livening it up with comments about this:
>
> http://www.web3d.org/x3d/wiki/index.php/X3D_and_HTML5#Goals:_X3D_and_HTML5
>
> More soon. We are working on organizing our info and tactics,
> True, it is unknown what HTML5 will be, but it is the next 
> generation, so it will be an advance. The Good news is that G, Ff, 
> Op, Sa, and even IE will do a lot of HTML5 now. A basic concept is 
> that the doctype now looks like this:
> <!DOCTYPE html>
> along with the desired HTML or XHTML MIME,
> and it will be clear what is old conforming, new conforming, and 
> obsolete.
>
> http://dev.w3.org/html5/spec/Overview.html
>
> Actually Web3D has a mission to attend the next W3C TPAC meeting in 
> Santa Clara 4,
> 5,  and 6 of November.
> http://www.w3.org/2009/11/TPAC/
>
> I'm one of three representing Web3D.org, which is a member of W3C, 
> in the HTML Working Group activities. In this effort, the major goal 
> of Web3D is to have X3D included as the native declarative syntax 
> for interactive 3D in HTML and XHTML. Specific tasks are gettiing 
> consistent behaviors between browsers using the <object> element in 
> HTML and XHTML and advancing the idea of 'namespace-awareness' 
> defined in both HTML and XHTML to provide extensibility by 'Inline' 
> user code in both environments.
>
> If I have a personal mission besides those, it is to get the archaic 
> <embed> element completely out of the language. The elements 
> <object,> and <param> along with new <video> and <audio> replace all 
> applications of <embed> and offer an organized api and 
> author-defined fallback:) that <embed> does not.
>
> This may sound like a big deal, but X3D is not the only language 
> extension being deliberated and implemented. HTML5 will also include 
> 'native' SVG, MathML, and Ruby markup (yes, the Ruby markup, not the 
> Ruby application language) in all conforming W3C web browsers. That 
> is wonderful enough, but wait, there is more, including making 
> <video> and <audio> first class elements with their own interfaces 
> and not to mention a big press for Accessibility (ARIA) and 
> integration of Semantic Web concepts (microdata and/or RDFa) and 
> finally DOM3. Ooohh! and don't forget the amazing Canvas2D and 
> Canvas3D elements and the great connections with WebGL and O3D and 
> X3D.
>
> Anyway, we will share the experience with the group when we return 
> from the meeting.
> Meanwhile, I am open to any questions or comments about HTML, XHTML, 
> and HTML5 that anyone may have.
>
> Thanks to All and Best Regards,
> Joe
> http://www.web3d.org/x3d/wiki/index.php/X3D_and_HTML5
>
>
>
>
>
> ----- Original Message ----- 
> From: "Jaime Magiera" <jaimelm at umich.edu>
> To: "X3D Graphics public mailing list" <x3d-public at web3d.org>
> Sent: Friday, October 02, 2009 1:57 PM
> Subject: [X3D-Public] Are we still alive?
>
>
>> Suddenly, things got real quiet.
>>
>> Jaime Magiera
>> Apple Certified Technical Coordinator
>> The University of Michigan
>>
>>
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>>
>
>
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