[X3D-Public] chaining TimeSensors, TimeSensor cycleTime, and end-of-cycle event?

Alan Hudson giles at yumetech.com
Tue Oct 13 15:54:55 PDT 2009


Tony Parisi wrote:
> Good god;
> 
> We don't need to make TimeSensor more complicated. It's already a bitch to
> implement all the cases correctly-- we added more features for X3D than were
> in VRML97 (elapsedTime, pauseTime etc) and that was painful enough-- and
> this node HAS to be bedrock because all animation content depends on it. I
> don't want to see it bloated even more.
> 
+2
-- 
Alan Hudson

President Yumetech, Inc.                               www.yumetech.com
President Web3D Consortium                             www.web3d.org
206 340 8900 ext 111

Open Source CAN be free, as in "free puppy"



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