[X3D-Public] Announcement: view3dscene 3.6.0

Dave A dave at realmofconcepts.com
Sun Aug 8 09:11:43 PDT 2010


Thanks for the shadow field. I've been asking for that since 2003. Is there a similar field on materials that says 'receive shadows'?

"Michalis Kamburelis" <michalis.kambi at gmail.com> wrote:

>Hi,
>
>New release of view3dscene 3.6.0 (an open-source VRML/X3D browser
>developed along with my game engine) is available from the usual page:
>
>  http://vrmlengine.sourceforge.net/view3dscene.php
>
>The main feature of this release are improvements to the shadow maps
>extensions, as presented at Web3D 2010. A complete, up-to-date
>documentation of the extensions is on
>
>http://vrmlengine.sourceforge.net/kambi_vrml_extensions.php#section_ext_shadow_maps
>
>In particular, an ultra-simple method to activate shadows, asked for
>during Web3D 2010, is also implemented: trivial "shadows" field at the
>light source (SFBool, default FALSE, set to TRUE to cast shadows on
>everything). Yes, after implementing it I definitely agree that this is
>a nice simplification for authors, and it works good enough in simple
>scenes --- I should have thought about it from the beginning :)
>
>BTW, my paper and slides from Web3D 2010 talk are available:
>  http://vrmlengine.sourceforge.net/shadow_maps_x3d_slides.pdf
>  http://vrmlengine.sourceforge.net/shadow_maps_x3d.pdf
>
>See also main engine page http://vrmlengine.sourceforge.net/ for a
>slightly larger news description.
>
>Have fun :),
>Michalis
>
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