[X3D-Public] Announcement: view3dscene 3.6.0

Dave A dave at realmofconcepts.com
Sun Aug 8 16:06:08 PDT 2010


Ah, I thought it might be a boolean to accept shadow from shadow enabled lights in scope.

"Michalis Kamburelis" <michalis.kambi at gmail.com> wrote:

>Dave A wrote:
>> Thanks for the shadow field. I've been asking for that since 2003. Is there a similar field on materials that says 'receive shadows'?
>> 
>
>There is a field Appearance.receiveShadows, where you can place light
>sources that cast shadows. This allows you to explicitly control where
>shadows are received.
>
>See the docs on
>http://vrmlengine.sourceforge.net/kambi_vrml_extensions.php#section_ext_light_shadows_on_everything
>:)
>
>Michalis

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