[X3D-Public] containerField is should or must ? large attributes; compression

Johannes Behr johannes.behr at igd.fraunhofer.de
Mon Aug 23 04:08:41 PDT 2010


On 9 Aug 2010, at 15:18, John A. Stewart wrote:

> 
> On 2010-08-09, at 12:49 AM, Braden McDaniel wrote:
>>> 
>>> 
>>> so the idea is appealing.  has anybody yet:
>>> - implemented it in a player, or estimated the work-effort involved?
>> 
>> I think I recall reading that this is implemented in InstantReality.

Yes it is. The InstantReality loader can handle data encoded in CData-blocks since beta7
The count-field is optional:

        <IndexedTriangleSet>
          <fieldValue count="3" name="index">
              0 1 2
          </fieldValue>
          <Coordinate>
            <fieldValue count="9" name="point">
                0 0 0, 1 0 0, 0 1 0
            </fieldValue>
          </Coordinate>
          <Color>
            <fieldValue count="9" name="color">
                0 0 1, 1 0 0, 0 1 0
            </fieldValue>
          </Color>
        </IndexedTriangleSet>

regards
johannes

> 
> It was (is), as well as in FreeWRL, if the X3D header indicates version 3.3
> 
> -----------------------------------------------------------
> John A. Stewart
> alex.stewart at crc.ca
> 
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--
Dr. Johannes Behr
Leiter Projektbereich VR

Fraunhofer-Institut für Graphische Datenverarbeitung IGD
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Tel +49 6151 155-510  |  Fax +49 6151 155-196
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