[X3D-Public] containerField is should or must ? large attributes; compression
Johannes Behr
johannes.behr at igd.fraunhofer.de
Mon Aug 23 04:08:41 PDT 2010
On 9 Aug 2010, at 15:18, John A. Stewart wrote:
>
> On 2010-08-09, at 12:49 AM, Braden McDaniel wrote:
>>>
>>>
>>> so the idea is appealing. has anybody yet:
>>> - implemented it in a player, or estimated the work-effort involved?
>>
>> I think I recall reading that this is implemented in InstantReality.
Yes it is. The InstantReality loader can handle data encoded in CData-blocks since beta7
The count-field is optional:
<IndexedTriangleSet>
<fieldValue count="3" name="index">
0 1 2
</fieldValue>
<Coordinate>
<fieldValue count="9" name="point">
0 0 0, 1 0 0, 0 1 0
</fieldValue>
</Coordinate>
<Color>
<fieldValue count="9" name="color">
0 0 1, 1 0 0, 0 1 0
</fieldValue>
</Color>
</IndexedTriangleSet>
regards
johannes
>
> It was (is), as well as in FreeWRL, if the X3D header indicates version 3.3
>
> -----------------------------------------------------------
> John A. Stewart
> alex.stewart at crc.ca
>
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--
Dr. Johannes Behr
Leiter Projektbereich VR
Fraunhofer-Institut für Graphische Datenverarbeitung IGD
Fraunhoferstr. 5 | 64283 Darmstadt | Germany
Tel +49 6151 155-510 | Fax +49 6151 155-196
johannes.behr at igd.fraunhofer.de | www.igd.fraunhofer.de
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