[X3D-Public] XMPP or not XMPP

Tony Parisi tparisi at gmail.com
Tue Aug 31 17:47:22 PDT 2010


Hi Sven-Erik,

I think you can do it. I was considering trying it as an alternate to our
SWMP protocol at Vivaty. But I didn't get around to experimenting with it
before um everything went blooey over there.

I would be most concerned with response times for MU messages. XMPP was
primarily designed to transport chat text. (I know it's more general than
that but I'm talking about in a practical sense). Then again, networks keep
getting faster so maybe response time is no longer an issue.

There's also message size to worry about-- I am not sure what those limits
are in XMPP, and you probably don't want to transfer LARGE messages for
updates to scene graph state anyway. i.e. don't push IndexedFaceSets around
in this fashion ;->

So I say go for it. At least build a prototype, it will be worth the effort.

Anyway, that's my $.02. I think it's still worth something even though the
pennies are starting to oxidize a bit :-)

Tony

On Tue, Aug 31, 2010 at 10:33 AM, Sven-Erik Tiberg
<Sven-Erik.Tiberg at ltu.se>wrote:

>   Hi
>
> Would like to know your opinion in using XMPP/Jabber as a
> NetworkSensorNode type of transfering states between clients.
> We are getting closer in forming a project with X3D-browsers and simulation
> engines in a interactive space.
>
> I would specially appreciate and argument against using this protocol.
>
> BG
>
> Sven-Erik Tiberg
> Lulea Univ. of Technology.
> Sweden
>
>
> _______________________________________________
> X3D-Public mailing list
> X3D-Public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
>


-- 
Tony Parisi                             tparisi at gmail.com
CTO at Large                         415.902.8002
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