[X3D-Public] Persistent worlds was RE: Open-Source Multi-User

Tom Sparks tom_a_sparks at yahoo.com.au
Wed Feb 3 05:02:20 PST 2010


I am researching about Persistent worlds ( witch is closely related to MMOs) and how it could be done in x3d

tom_a_sparks


--- On Wed, 3/2/10, GLG <info at 3dnetproductions.com> wrote:

> From: GLG <info at 3dnetproductions.com>
> Subject: RE: [X3D-Public] Open-Source Multi-User
> To: "'Tom Sparks'" <tom_a_sparks at yahoo.com.au>, x3d-public at web3d.org
> Received: Wednesday, 3 February, 2010, 11:03 PM
> 
> Hello Tom,
> 
> In what context are you referring? Multi-user avatars as
> Christoph is mentioning? Your suggestion can work to a
> degree, but the performance would leave much to be desired
> to say the least. Multi-user calls need to be happening at
> a
> very low level in order to be efficient enough to be
> useable, especially if more than a few simultaneous
> avatars
> are expected. This is without mentioning chat, logging,
> network latency, etc. Even when working at a low level you
> still need to use optimization techniques. I can't really
> imagine anything worth the effort of going through
> interpreted languages and a database engine for every MU
> request while remaining fast enough to run but a few
> avatars
> at best. Hope this helps.
> 
> Lauren
> 
>    _____  ___     
> __   __ ___ 
> ______   ___   ___   ___
>   /__  / / _ \    /  | / // _
> \/_  __/  / _ \ / _ \ / _ \
>  _/_  / / // /   / /||/ //  __/ /
> /    / ___//   _// // /
> /____/ /____/   /_/ |__/ \___/ /_/ 
>   /_/   /_/\_\ \___/
> ______________________________________________________
>  * * Interactive Multimedia - Internet Management * * 
>   * * Virtual Reality - Application Programming 
> * *
>    * 3D Net Productions 
> www.3dnetproductions.com * 
> 
> 
> >-----Original Message-----
> >From: x3d-public-bounces at web3d.org
> [mailto:x3d-public-
> >bounces at web3d.org]
> On Behalf Of Tom Sparks
> >Sent: Wednesday, February 03, 2010 12:32 AM
> >To: x3d-public at web3d.org
> >Subject: Re: [X3D-Public] Open-Source Multi-User
> >
> >--- On Tue, 2/2/10, Christoph Valentin
> ><christoph.valentin at gmx.at>
> wrote:
> >>         Hi all
> >>
> >> Thanks for having all these info
> >> about open source multiuser here.
> >>
> >> I'm working
> >> on some X3D prototypes, that make use of the
> >NetworkSensor
> >> node and I will compare my approach with all the
> info
> >here
> >> before "really going open source".
> >>
> >> I'm not so much focussed on SAI/EAI, but more on
> the
> >> Network Sensor and on internal scripting with the
> >> <Script> node, to keep the approach general,
> maybe I
> >> loose performance with this, lets see.
> >>
> >> I tried it
> >> with BS Contact and Octaga, but it should be
> common to
> >all
> >> browsers, which support Network Sensor node.
> >>
> >> I
> >> did not find a hint about avatar standards (how to
> sit
> >> down/stand up, interact with levers, ......), is
> there
> >some
> >> standardization ongoing regarding this?
> >>
> >> Kind
> >> regards
> >> Christoph
> >
> >I have been wondering how the NetworkSensor works and
> if it
> >can work in a lampp (apache/php/perl/MySQL) server
> >environment
> >
> >tom sparks
> >
> >
> >
> >___________________________________________________________
> >_______________________
> >Yahoo!7: Catch-up on your favourite Channel 7 TV shows
> >easily, legally, and for free at PLUS7.
> >www.tv.yahoo.com.au/plus7
> >
> >_______________________________________________
> >X3D-Public mailing list
> >X3D-Public at web3d.org
> >http://web3d.org/mailman/listinfo/x3d-public_web3d.org
> 
> 


      __________________________________________________________________________________
Yahoo!7: Catch-up on your favourite Channel 7 TV shows easily, legally, and for free at PLUS7. www.tv.yahoo.com.au/plus7



More information about the X3D-Public mailing list