[X3D-Public] Persistent worlds was RE: Open-Source Multi-User

GLG info at 3dnetproductions.com
Wed Feb 3 05:29:01 PST 2010


In that case LAMP can definitely be useful, so long as you
don't try to use it for handling MU itself (ie. avatars'
position, gestures, etc). My 2 cents. I'll be out today. See
you later.

Cheers,
Lauren


>-----Original Message-----
>From: x3d-public-bounces at web3d.org [mailto:x3d-public-
>bounces at web3d.org] On Behalf Of Tom Sparks
>Sent: Wednesday, February 03, 2010 8:02 AM
>To: x3d-public at web3d.org
>Subject: [X3D-Public] Persistent worlds was RE: Open-Source
>Multi-User
>
>I am researching about Persistent worlds ( witch is closely
>related to MMOs) and how it could be done in x3d
>
>tom_a_sparks
>
>
>--- On Wed, 3/2/10, GLG <info at 3dnetproductions.com> wrote:
>
>> From: GLG <info at 3dnetproductions.com>
>> Subject: RE: [X3D-Public] Open-Source Multi-User
>> To: "'Tom Sparks'" <tom_a_sparks at yahoo.com.au>, x3d-
>public at web3d.org
>> Received: Wednesday, 3 February, 2010, 11:03 PM
>>
>> Hello Tom,
>>
>> In what context are you referring? Multi-user avatars as
>> Christoph is mentioning? Your suggestion can work to a
>> degree, but the performance would leave much to be
>desired
>> to say the least. Multi-user calls need to be happening
>at
>> a
>> very low level in order to be efficient enough to be
>> useable, especially if more than a few simultaneous
>> avatars
>> are expected. This is without mentioning chat, logging,
>> network latency, etc. Even when working at a low level
>you
>> still need to use optimization techniques. I can't really
>> imagine anything worth the effort of going through
>> interpreted languages and a database engine for every MU
>> request while remaining fast enough to run but a few
>> avatars
>> at best. Hope this helps.
>>
>> Lauren
>>
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>> ______________________________________________________
>>  * * Interactive Multimedia - Internet Management * *
>>   * * Virtual Reality - Application Programming
>> * *
>>    * 3D Net Productions
>> www.3dnetproductions.com *
>>
>>
>> >-----Original Message-----
>> >From: x3d-public-bounces at web3d.org
>> [mailto:x3d-public-
>> >bounces at web3d.org]
>> On Behalf Of Tom Sparks
>> >Sent: Wednesday, February 03, 2010 12:32 AM
>> >To: x3d-public at web3d.org
>> >Subject: Re: [X3D-Public] Open-Source Multi-User
>> >
>> >--- On Tue, 2/2/10, Christoph Valentin
>> ><christoph.valentin at gmx.at>
>> wrote:
>> >>         Hi all
>> >>
>> >> Thanks for having all these info
>> >> about open source multiuser here.
>> >>
>> >> I'm working
>> >> on some X3D prototypes, that make use of the
>> >NetworkSensor
>> >> node and I will compare my approach with all the
>> info
>> >here
>> >> before "really going open source".
>> >>
>> >> I'm not so much focussed on SAI/EAI, but more on
>> the
>> >> Network Sensor and on internal scripting with the
>> >> <Script> node, to keep the approach general,
>> maybe I
>> >> loose performance with this, lets see.
>> >>
>> >> I tried it
>> >> with BS Contact and Octaga, but it should be
>> common to
>> >all
>> >> browsers, which support Network Sensor node.
>> >>
>> >> I
>> >> did not find a hint about avatar standards (how to
>> sit
>> >> down/stand up, interact with levers, ......), is
>> there
>> >some
>> >> standardization ongoing regarding this?
>> >>
>> >> Kind
>> >> regards
>> >> Christoph
>> >
>> >I have been wondering how the NetworkSensor works and
>> if it
>> >can work in a lampp (apache/php/perl/MySQL) server
>> >environment
>> >
>> >tom sparks
>> >
>> >
>> >
>>
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>
>
>
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