[X3D-Public] Persistent worlds was RE: Open-Source Multi-User

Russ Kinter pyth7 at verizon.net
Thu Feb 4 11:57:34 PST 2010


The DM server is just a hub. It only transfers and stores information.
It doesn't do any calculations in terms of the users' positions. 
That of course is do-able, but I will leave that up to the server-side
scripting school of MU thought like Second Life.
Easier and more efficient imho for something like that is to have a client
or bot initialize it and then send it to the network.

Russ Kinter

> -----Original Message-----
> From: Tom Sparks [mailto:tom_a_sparks at yahoo.com.au]
> Sent: Thursday, February 04, 2010 2:14 AM
> To: 'X3D Graphics public mailing list'; Russ Kinter
> Subject: RE: [X3D-Public] Persistent worlds was RE: Open-Source Multi-User
> 
> --- On Thu, 4/2/10, Russ Kinter <pyth7 at verizon.net> wrote:
> > Lauren is right though that
> > you don't want to use it for avatar movements or gestures.
> 
> What about getting the server to send the new x,y,z and using the
> Interpolator/follow nodes to move the avatars?
> 
> tom
> 
> 
> 
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